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Someone told me about a game and I figured I'd make an ebuild for it. The engine is separate from the game data and there are two sets of game data that are freely available, the demos of Marathon 2 and Marathon Infinity so I created three separate ebuilds. OpenGL acceleration in this game seems to cause palette corruption but that may just be on this machine. The graphics card is total crap. Let me know if you get this problem.
Created an attachment (id=47410) [details] alephone-20040417.ebuild
Created an attachment (id=47411) [details] 20040417-gcc34.patch
Created an attachment (id=47412) [details] marathon2-demo-data-1.ebuild
Created an attachment (id=47413) [details] marathoninfinity-demo-data-1.ebuild
Aha. Using the -m option when running the game fixes the palette problems.
*** This bug has been marked as a duplicate of 43303 ***
Ah crap. Sorry. I searched for marathon but I didn't search for alephone. Damn.
Closing to clean up after bugzilla upgrade. reopen if closed in error. Thanks.