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The people that characterise the game is missing in all the menus, so all the people is "player" (has no name) and I cannot choose a different "skin" or "appearance" from these. Reproducible: Always Steps to Reproduce: 1. Open Unreal Tournament 2003 2. Try to choose a girl to play (by example) 3. I cannot choose the girl or the cyborg because there are not any "skins" to choose. Actual Results: Sometimes I have to kill the game because it ask me to choose some people for my team, but no people is displayed for me to choose. Expected Results: People appearing for me to choose them. I'm in unstable gentoo, but I don't think this matters. The game runs perfectly except when I must choose "people" to play in my team, and similar things. Portage 2.0.49-r1 (default-x86-1.4, gcc-3.2.3, glibc-2.3.2-r1, 2.4.22-rc2-ac3) ================================================================= System uname: 2.4.22-rc2-ac3 i686 AMD Athlon(tm) distcc 2.10 i686-pc-linux-gnu (protocols 1 and 2) (default port 3632) [disabled] ACCEPT_KEYWORDS="x86 ~x86" AUTOCLEAN="yes" CFLAGS="-O3 -march=athlon-xp -funroll-loops -fprefetch-loop-arrays -pipe -fomit-frame-pointer" CHOST="i686-pc-linux-gnu" COMPILER="gcc3" CONFIG_PROTECT="/etc /var/qmail/control /usr/kde/2/share/config /usr/kde/3/share/config /usr/X11R6/lib/X11/xkb /usr/kde/3.1/share/config /usr/share/config" CONFIG_PROTECT_MASK="/etc/gconf /etc/env.d" CXXFLAGS="-O3 -march=athlon-xp -funroll-loops -fprefetch-loop-arrays -pipe -fomit-frame-pointer" DISTDIR="/usr/portage/distfiles" FEATURES="sandbox ccache autoaddcvs" GENTOO_MIRRORS="http://gentoo.oregonstate.edu http://distro.ibiblio.org/pub/Linux/distributions/gentoo" MAKEOPTS="-j2" PKGDIR="/usr/portage/packages" PORTAGE_TMPDIR="/var/tmp" PORTDIR="/usr/portage" PORTDIR_OVERLAY="" SYNC="rsync://rsync.gentoo.org/gentoo-portage" USE="x86 oss 3dnow apm avi crypt cups encode foomaticdb gif jpeg libg++ libwww mad mikmod mmx mpeg ncurses nls pdflib png quicktime spell truetype xml2 xmms xv zlib gdbm berkdb slang readline arts aalib svga tcltk java sdl gpm tcpd pam ssl perl python esd imlib oggvorbis gtk motif opengl mozilla ldap cdr qt kde X gtk2 gnome -alsa samba sse"
I'll look at it. Currently I am squashing a few other bugs with this 2.8GB beast, so I'll see what I can do.
I don't know very well, but I think that "Music" directory must be copied as well to the install directory. I have no Music directory and thus, the game is very quiet except for the effects and voices.
I am making this depend since I am working on both bugs at the same time and it'll remind me to make sure both work before submitting the new ebuild.
Fixed in CVS... emerge sync emerge ut2003 emerge clean
*** Bug 28436 has been marked as a duplicate of this bug. ***
Thank you for the fix - would it be possible to check the new ebuild in as -r1, so that when people are updating, they know that there is a change?
I could change it, but honestly, it is something I tend to frown upon. General policy is to not bump an ebuild for cosmetic changes, especially when it doesn't affect all versions. Some of the older ebuilds worked properly, so there is no reason to bump the revision, causing those users with a working installation to be forced to upgrade, especially on such a huge package that requires user interaction.