I've created a cvs build here at http://deathguppie.com/extra/blender-cvs-040106.tar.gz I know the CFLAGS is a bit of a kludge but I just haven't had time to fix it. One thing I want to bring up is the use of the plugins dir in the upcoming 2.4.2 release. I was going to create a patch for the source to get it to point to whatever dir but then was thinking about all of the user downloaded plugins that people have available for blender. I was wondering why Gimp has a plugins dir in the users home directory and not blender? Wouldn't it be easier to just fix the problem by creating a .blender/ dir in the users home directory so that they can simply add scripts to it like with gimp instead of having to do it as root? I am going to correct my post install to create a symlink to the users home dir, but I think that a better solution would be to just cp the entire scripts dir to the users home directory, under .blender/ I know this has been discussed before, but no one has offered a solution.
Don't refer to external tarballs with ebuilds, please... Attach a plaintext ebuild here and reopen then. http://www.gentoo.org/proj/en/devrel/handbook/handbook.xml?part=2&chap=3#doc_chap2
Created attachment 86922 [details] blender live cvs ebuild This ebuild is intended as a technology preview for those who would like to try out upcoming features in blender. This is a live CVS ebuild, and MUST be placed in /usr/local/media-gfx/blender-cvs/ OR IT WILL OVERWRITE YOUR EXISTING BLENDER INSTALL!!!
Attached ebuild. However I cannot figure out how to attach the desktop launcher icon, so people will still need the tar ball, or to move the desktop icon from the old blender files dir and change the executable to point to blender-cvs.
Created attachment 86928 [details] .png icon for blender
*** Bug 38004 has been marked as a duplicate of this bug. ***
Created attachment 96031 [details] blender-cvs.ebuild (with more flags: openal verse nls game-engine mp3 ffmpeg) Here is an updated version of the CVS-ebuild file, it is more like the current ebuild file (blender-2.42a) because it lets you specify a lot of things to include/exclude (via use-flags). It also has the dependencies of blender-2.42a.
*** This bug has been marked as a duplicate of bug 276338 ***