I'd love to see an ebuild for the G3D Engine (http://g3d-cpp.sourceforge.net). I'll see if I can put one together, but if someone already has, I'd love to see it up here! (dev-libs/g3d ?) (I saw nothing in the search on bugs.gentoo.org) Reproducible: Always Steps to Reproduce:
it'd go under the 'dev-games' category
Created attachment 73776 [details] G3D ebuild This is the G3D ebuild I've built. Please comment, but this is one of my first ebuilds, so please be gentle. :)
cvs ebuilds are useful sure, but we're not about to add them to portage other comments: - use distutils eclass to handle the python cruft - use 'dodir' instead of 'mkdir -p' - DEPEND atoms must always contain category/package-name
Ah. Fair enough. I forgot to mention, G3D is a bit wonky and I'm not sure the best way to handle it. Basically they distribute a zip, but it comes without a build system. They advise syncing to their CVS to get the build system, but rather than do that I figured it best to sync to a revision. I'm not sure what's best to do in this case? As for the other comments, I'll fix up the ebuild later (I'm on the run in a bit)... Or should I bother, since this might not get added to portage anyhow?
G3D uses CMake now, with its iCompile tool. Can someone update to 7.01?