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Bug#: 107685
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo for Mac OS X <ppc-macos@gentoo.org>
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Reporter: Fabian Groffen <grobian@gentoo.org>
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Filename Description Type Creator Created Size Actions
out.log.gz compilation log (linking error at the end) application/x-gzip Fabian Groffen 2005-09-30 09:08 0000 11.85 KB Details
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Bug 107685 depends on: Show dependency tree
Bug 107685 blocks: 105582
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Description:   Opened: 2005-09-30 02:10 0000
compiling libsdl-1.2.9 fails because of linking problems with undefined
symbols.

Re-adding the ppc-macos specifics to append-flags solves the linking problems
and allows smpeg to compile cleanly against it.

These specifics were removed because they were unneccesary.  Kito, would you
please look into this? (you were the one that removed them)  My guess is here
that  -dynamic_lookup does the actual trick to the linker, but I'm not sure on
this and lack the knowledge on the package.  Thanks in advance.

------- Comment #1 From SpanKY 2005-09-30 05:57:31 0000 -------
the linker flags should be fixed in the actual package, not just tossing into
the ebuild and forgetting about it

------- Comment #2 From Kito (RETIRED) 2005-09-30 07:48:30 0000 -------
I can't reproduce it, builds fine and qemu links against it correctly on the 2
machines I tried it on. Can you 
attach a build log? 

------- Comment #3 From Fabian Groffen 2005-09-30 09:08:30 0000 -------
Created an attachment (id=69568) [details]
compilation log (linking error at the end)

Sure, sorry I didn't give any more constructive information in the first place.


I gzip compressed the log as it's quite big.

------- Comment #4 From Kito (RETIRED) 2005-09-30 09:27:44 0000 -------
Ok, I see now what the flags were trying to accomplish... forcing opengl
basically. Without opengl, theres 
not much sdl can do on OS X, all OS X windows are rendered with opengl (yes,
even when using x11).

Sooooo.... we maybe should either force opengl on macos in the sdl ebuild, or
just add it to macos/
make.defaults USE in the profiles?

------- Comment #5 From SpanKY 2005-09-30 10:55:22 0000 -------
the 2nd option sounds a lot better to me ;)

------- Comment #6 From Kito (RETIRED) 2005-09-30 11:15:34 0000 -------
opengl added to default use inCVS. Disable it, and things will break.

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