Bug 71189 - new eclass - games-etmod
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Bug#:
71189
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Product: Gentoo Linux
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Version: 2004.2
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Platform: x86
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OS/Version: Linux
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Status: RESOLVED
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Severity: major
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Priority: P2
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Resolution: FIXED
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Assigned To: games@gentoo.org
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Reported By: greg@loscombe.com
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Component: Games
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URL:
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Summary: new eclass - games-etmod
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Keywords:
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Status Whiteboard:
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Opened: 2004-11-14 11:59 0000
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Too bad you don't have one for True Combat, too... *grin*
Created an attachment (id=44007) [details]
Updated eclass for modet
Updated ebuild - changed the fact that I'd made the daft assumption that all
dedicated servers would want to start with the map 'battery' and made them exec
server.cfg instead (should either be in the subdir of the mod, or be included
in files when installed)
ive been avoiding this because i'm *hoping* there's a way we can create a
'games-idmod' which would handle Q1/Q2/Q3/Doom3/ET/Wolf/etc...
That would be very nice... though I think it might be a good idea to just drop
this into portage until there is one. Since we are th eonly ones that will use
it, all we have to do is change the ebuilds when we make the new eclass and not
have to worry about backwards compatability, since we aren't replacing any of
the removal functions.
I actually was planning on getting this into portage some time soon, especially
now that I have the ut2k4mod stuff in portage.
Added to CVS along with ET Pro and True Combat mods... thanks a ton!