| Bug#: 63691 | Product: Gentoo Linux | Version: unspecified | Platform: All |
| OS/Version: Linux | Status: RESOLVED | Severity: enhancement | Priority: P2 |
| Resolution: FIXED | Assigned To: games@gentoo.org | Reported By: egore@gmx.de | |
| Component: Ebuilds | |||
| URL: http://irrlicht.sourceforge.net/ | |||
| Summary: Irrlicht 0.7 released | |||
| Keywords: | |||
| Status Whiteboard: | |||
| Opened: 2004-09-11 11:01 0000 | |||
| Description: | Opened: 2004-09-11 11:01 0000 |
Irrlicht has been released in a new version. Changes (taken from the website): * The first version of Irrlicht.NET is included in the SDK. It makes it possible to use Irrlicht from any .NET language like C#, VisualBasic and Delphi.NET. It is a very early version with very limited features, but it works. (ok, this is not interessting for us :) ) * Low level vertex and pixel shader programming support with the D3D8, D3D9 and OpenGL renderers. * VSync option. * Text scene node. * XBOX project setup support. * Better Linux support: all examples and the techdemo now runs on this OS. * Three new tutorials. * Lots of bug fixes. Reproducible: Always Steps to Reproduce:
This will happen faster if you provide a working ebuild. The archive stucture changed from 0.6 so the existing ebuild doesn't work anymore.
Created an attachment (id=39426) [details]
new system-libs patch
Old patch does not work any longer, but changes are still necessary.
Created an attachment (id=39427) [details]
dev-games/irrlicht-0.7.ebuild
working ebuild
Nice. version bumped in CVS. Thanks for the ebuild, patch and bug report.