Bug 43303 - games-fps/alephone-20040417.ebuild (New Package)
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Bug#:
43303
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Product: Gentoo Linux
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Version: unspecified
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Platform: All
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OS/Version: Linux
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Status: RESOLVED
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Severity: enhancement
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Priority: P2
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Resolution: FIXED
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Assigned To: games@gentoo.org
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Reported By: wjmcqueen@gmail.com
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Component: Games
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URL:
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Summary: games-fps/alephone-20040417.ebuild (New Package)
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Keywords: EBUILD
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Status Whiteboard:
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Opened: 2004-02-29 10:25 0000
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AlephOne is the open source version of the classic Mac FPS, Marathon. Using a
source snapshot from Jun '03 off of sourceforge, I built an ebuild for Gentoo.
It requires SDL, sdl-image, sdl-net, lua and opengl. OpenGL should be
optional, but I had trouble getting it to build with it disabled, so there is
no USE flag for it.
Now, the source by itself isn't very usable since it requires a scenario to
play. They most common scenario to include are the resources from the Marathon
Infinity Demo. However, I found a full conversion of the original Marathon
game for AlephOne and included it as a local USE option : m1a1. There are also
optional high resolution graphics for the m1a1 scenario as a local USE option.
I'm still new at putting together ebuilds, so I'd appreciate someone looking it
over and cleaning it up. Also, I realize it may be a good idea to split the
m1a1 scenario into its own ebuild. If you'd rather do it that way, let me know
and I can do the grunt work.
Reproducible: Always
Steps to Reproduce:
According to source.bungie.org, the first official Linux version since 2001 has
been released at http://sourceforge.net/projects/marathon/
I've tested the binary (rpm) version briefly, seems to work fine. If we can get
this ebuild updated, perhaps this can be considered for inclusion in portage.
*** Bug 44598 has been marked as a duplicate of this bug. ***
Created an attachment (id=40049) [details]
alephone-m1a1-1.2.ebuild
AlephOne Scenario based on the original Marathon game. Replicated to every
last detail (with a few bugs fixed) and with high res graphics options.
Mind you, the ebuild is pretty damn ugly, but it'll install what's necessary to
be able to run the alephone engine.
*** Bug 76454 has been marked as a duplicate of this bug. ***
i incorporated James Le Cuirot's work into my ebuild and added
alephone-20040417 to portage
Ooh! That was unexpected!
SpanKY: if this has been added to portage, then shouldn't it be RESOLVED-FIXED?
doesn't build with USE=-lua so it's not really "there" yet if you ask me.
ok it works for me now so I agree this can be closed.