Bug 29489 - add ebuild for legends
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Bug#:
29489
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Product: Gentoo Linux
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Version: unspecified
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Platform: All
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OS/Version: Linux
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Status: RESOLVED
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Severity: enhancement
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Priority: P2
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Resolution: FIXED
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Assigned To: games@gentoo.org
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Reported By: vapier@gentoo.org
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Component: Games
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URL:
http://hosted.tribalwar.com/legends/
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Summary: add ebuild for legends
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Keywords:
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Status Whiteboard:
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Opened: 2003-09-24 00:25 0000
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Created an attachment (id=18293) [details]
legends-0.2.2.ebuild
Here, I've done one.
I had to ask the devs what license the game is under, and they said to use the
Torque Game Engine license (see Bug 29559).
I didn't use their runlegends script, which just makes the game use the libSDL
and openal libraries they included. Since it RDEPENDS on libSDL and openal, we
can just use the globally available ones instead of LD_LIBRARY_PATHing to
theirs.
added to cvs with a few minor touchups, thanks for the ebuild :)
Aren't
find -type f -exec chmod a-x '{}' \;
and
chmod -R a-x *
kind of redundant when both of them are still in the ebuild?
I'll have to remember that. Your method is much more graceful since it doesn't
hit the directories. ;)
If you remove my version of the perms mod, then you can remove 'common legends
show' from the next line--they're directories.
yeah, originally i had this:
find -type f -exec chmod a-x '{}' \;
chmod -R a-x *
chmod -R go-w *
when i went to kill the first chmod i guess i hit the 2nd ;)
fixed in cvs, thanks for pointing it out