Bug 25846 - scorched3d-53.ebuild Scorched3D (3D/OpenGL version of Scorched Tanks)
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Bug#:
25846
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Product: Gentoo Linux
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Version: unspecified
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Platform: x86
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OS/Version: Linux
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Status: RESOLVED
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Severity: enhancement
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Priority: P2
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Resolution: FIXED
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Assigned To: games@gentoo.org
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Reported By: grmcdorman@gmail.com
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Component: Games
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URL:
http://www.scorched3d.co.uk
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Summary: scorched3d-53.ebuild Scorched3D (3D/OpenGL version of Scorched Tanks)
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Keywords:
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Status Whiteboard:
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Opened: 2003-08-03 18:58 0000
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Please find attached an ebuild for Scorched3D.
Scorched3D is an 3D/OpenGL version of Scorched Tanks, a single or multiplayer
tank battle.
I suggest app-games/scorched3d.
Created an attachment (id=15451) [details]
ebuild for Scorched3D version 35
Installs to /usr/share/games/scorched3d, including actual compiled program. A
wrapper script is installed to /usr/games/bin which will automatically detect
if artsd (the KDE sound daemon) is running, and use artsdsp to run scorched3d
if so.
Documents are left in the install directory (/usr/share/games/scorched3d) - not
that there's much documenation right now.
(From update of attachment 15451 [details])
># Copyright 1999-2003 Gentoo Technologies, Inc.
># Distributed under the terms of the GNU General Public License v2
># $Header: $
>
># Source is hosted on sourceforge
># From the source web page dependancies:
># OpenGL 1.2. for all game graphics
># Cross Platform (Win32, Linux, Solaris)
># Simple DirectMedia Layer - SDL for cross platform game windowing
># SDL Network layer for cross platform socket library
># SDL Mixer for cross platform sound mixing
># wxWindows for cross platform setup dialogs
># Open Dynamics Engine - ODE for the physics engine
># ZLib compression for COMS compression
>
>inherit games
>
>S=${WORKDIR}/scorched
>
>DESCRIPTION="Multi-player tank battle in 3D (OpenGL)"
>HOMEPAGE="http://www.scorched3d.co.uk/"
>SRC_URI="mirror://sourceforge/scorched3d/Scorched3D-35-src.tar.gz"
>LICENSE="gpl-2"
>SLOT="0"
>KEYWORDS="x86"
>IUSE="X"
>DEPEND=">=media-libs/libsdl-1.0.1
> media-libs/sdl-net
> media-libs/sdl-mixer
> >=x11-libs/wxGTK-2.3.4
> dev-games/ode
> >=sys-libs/zlib-1.1.4"
>
>INSTALLPREFIX="/usr/share/games"
>INSTALLDIR="${INSTALLPREFIX}/scorched3d"
>EXECDIR="/usr/games/bin"
>EXECSCRIPT="${EXECDIR}/scorched3d"
>
>src_compile() {
> # scorched3d is a bit wierd about installdir; --infodir and --mandir are ignored
> # and everything is installed under ${prefix}/scorched3d <sigh>
> sh -x autogen.sh \
> --host=${CHOST} \
> --prefix=${INSTALLPREFIX} \
> --infodir=/usr/share/info \
> --mandir=/usr/share/man || die
> emake || die
>}
>
>src_install() {
> # Unfortunately, the install in the makefile is rather stupid; everything is installed
> # to ${pkgdir} using cp. pkgdir is ${prefix}/scorched3d.
> # To support this, we'll install to /usr/share/games/scorched3d and then install
> # a custom script - that supports automagic detection of artsd - to
> # /usr/games/bin.
> make prefix=${D}${INSTALLPREFIX} install || die
>
> # fixup permissions in install tree since scorched3d uses cp
> # (permissions may get mangled by umask)
> chown -R root:games ${D}${INSTALLDIR} || die
> chmod -R 0440 ${D}${INSTALLDIR} || die
> find ${D}${INSTALLDIR} -type d | xargs chmod u+x,g+x || die
> chmod u+x,g+x ${D}${INSTALLDIR}/scorched3d || die
>
> # install the wrapper script
> mkdir -p ${D}${EXECDIR} || die
> cat >${D}${EXECSCRIPT} <<EOF || die
>#!/bin/sh
>PREEXEC=""
>if pidof artsd >/dev/null;then
> PREEXEC="artsdsp"
>fi
>exec \${PREEXEC} ${INSTALLDIR}/scorched3d \$@
>EOF
> # fixup permissons on the wrapper script
> chown root:games ${D}${EXECSCRIPT} || die
> chmod 0550 ${D}${EXECSCRIPT} || die
>}
(From update of attachment 15451 [details])
># Copyright 1999-2003 Gentoo Technologies, Inc.
># Distributed under the terms of the GNU General Public License v2
># $Header: $
>
># Source is hosted on sourceforge
># From the source web page dependancies:
># OpenGL 1.2. for all game graphics
># Cross Platform (Win32, Linux, Solaris)
># Simple DirectMedia Layer - SDL for cross platform game windowing
># SDL Network layer for cross platform socket library
># SDL Mixer for cross platform sound mixing
># wxWindows for cross platform setup dialogs
># Open Dynamics Engine - ODE for the physics engine
># ZLib compression for COMS compression
>
>inherit games
>
>S=${WORKDIR}/scorched
>
>DESCRIPTION="Multi-player tank battle in 3D (OpenGL)"
>HOMEPAGE="http://www.scorched3d.co.uk/"
>SRC_URI="mirror://sourceforge/scorched3d/Scorched3D-35-src.tar.gz"
>LICENSE="gpl-2"
>SLOT="0"
>KEYWORDS="x86"
>IUSE="X"
>DEPEND=">=media-libs/libsdl-1.0.1
> media-libs/sdl-net
> media-libs/sdl-mixer
> >=x11-libs/wxGTK-2.3.4
> dev-games/ode
> >=sys-libs/zlib-1.1.4"
>
>INSTALLPREFIX="/usr/share/games"
>INSTALLDIR="${INSTALLPREFIX}/scorched3d"
>EXECDIR="/usr/games/bin"
>EXECSCRIPT="${EXECDIR}/scorched3d"
>
>src_compile() {
> # scorched3d is a bit wierd about installdir; --infodir and --mandir are ignored
> # and everything is installed under ${prefix}/scorched3d <sigh>
> sh -x autogen.sh \
> --host=${CHOST} \
> --prefix=${INSTALLPREFIX} \
> --infodir=/usr/share/info \
> --mandir=/usr/share/man || die
> emake || die
>}
>
>src_install() {
> # Unfortunately, the install in the makefile is rather stupid; everything is installed
> # to ${pkgdir} using cp. pkgdir is ${prefix}/scorched3d.
> # To support this, we'll install to /usr/share/games/scorched3d and then install
> # a custom script - that supports automagic detection of artsd - to
> # /usr/games/bin.
> make prefix=${D}${INSTALLPREFIX} install || die
>
> # fixup permissions in install tree since scorched3d uses cp
> # (permissions may get mangled by umask)
> chown -R root:games ${D}${INSTALLDIR} || die
> chmod -R 0440 ${D}${INSTALLDIR} || die
> find ${D}${INSTALLDIR} -type d | xargs chmod u+x,g+x || die
> chmod u+x,g+x ${D}${INSTALLDIR}/scorched3d || die
>
> # install the wrapper script
> mkdir -p ${D}${EXECDIR} || die
> cat >${D}${EXECSCRIPT} <<EOF || die
>#!/bin/sh
>PREEXEC=""
>if pidof artsd >/dev/null;then
> PREEXEC="artsdsp"
>fi
>exec \${PREEXEC} ${INSTALLDIR}/scorched3d \$@
>EOF
> # fixup permissons on the wrapper script
> chown root:games ${D}${EXECSCRIPT} || die
> chmod 0550 ${D}${EXECSCRIPT} || die
>}
Created an attachment (id=15453) [details]
ebuild for Scorched3D version 35
Let's try this again (had a syntax error in the script when changing
ownership).
ebuild for Scorched3D version 35
Installs to /usr/share/games/scorched3d, including actual compiled program. A
wrapper script is installed to /usr/games/bin which will automatically detect
if artsd (the KDE sound daemon) is running, and use artsdsp to run scorched3d
if so.
Documents are left in the install directory (/usr/share/games/scorched3d) - not
that there's much documenation right now.
Sorry about the ebuild as comments - I misunderstood the 'edit attachment'
page.
*** Bug 25937 has been marked as a duplicate of this bug. ***
Dies here: (gcc-3.3-r1)
In file included from ../tank/TankAILogic.cpp:25:
../actions/TankMovement.h:45:44: pasting "}" and "TankMovement" does not give a valid preprocessing token
In file included from ../tank/TankAILogic.cpp:26:
../actions/TankResign.h:39:42: pasting "}" and "TankResign" does not give a vali d preprocessing token
In file included from ../tank/TankAILogic.cpp:27:
../actions/TankFired.h:42:41: pasting "}" and "TankFired" does not give a valid preprocessing token
I'd submit the gcc 3.3 errors to the authors of the game, or build using gcc
3.2.x. Under gcc 3.2,
these are warnings, not errors.
i utilize 3.3 on my box, ill take a hax at it ...
lets not bug the authors unless we got a patch ;)
Added to CVS. Thanks for the bug report Grant.