On startup castle-combat crashes with following messages:
Castle-Combat requires pygame and twisted. If the game doesn't start up
correctly, please verify that these are installed.
new state <state.MainState instance at 0xb76a5f4c>
Traceback (most recent call last):
File "/usr/games/bin/castle-combat", line 8, in ?
main.main()
File "/usr/games/lib/castle-combat/main.py", line 39, in main
from menu import MenuState
File "/usr/games/lib/castle-combat/menu.py", line 6, in ?
import sound
File "/usr/games/lib/castle-combat/sound.py", line 50, in ?
sound_on()
File "/usr/games/lib/castle-combat/sound.py", line 30, in sound_on
play_music()
File "/usr/games/lib/castle-combat/sound.py", line 43, in play_music
pygame.mixer.music.load(os.path.join(common.data_path, 'sound',
music_files[next_file]))
pygame.error: Unrecognized music format
Reproducible: Always
Steps to Reproduce:
Resolution:
castle-combat needs media-libs/sdl-mixer to be compiled with the "mikmod" use
flag activated. Then everything works fine.
I think the ebuild should check, if this is the case and produce an error
otherwise.