| Bug#: 145478 | Product: Gentoo Linux | Version: unspecified | Platform: All |
| OS/Version: Linux | Status: RESOLVED | Severity: normal | Priority: P2 |
| Resolution: FIXED | Assigned To: games@gentoo.org | Reported By: ich@az2000.de | |
| Component: Games | |||
| URL: | |||
| Summary: glest-2.0.0-r1 says "Exception: Bits per sample must be 8 or 16: data/core/menu/sound/click_a.wav" | |||
| Keywords: | |||
| Status Whiteboard: | |||
| Opened: 2006-08-29 07:43 0000 | |||
| Description: | Opened: 2006-08-29 07:43 0000 |
Hi there, While glest-2.0.0-r1 compiles now without problems, it doesn't work. After starting, I see a black screen for a few seconds and after a while, it returns to my WM and gave me the following error on the console: Exception: Bits per sample must be 8 or 16: data/core/menu/sound/click_a.wav I am on a PPC with GCC 4.1. Could this be an Big Endian problem? Albert
probably from README.linux * The game does not work on ppc (big endian architectures) yet
I'm checking this patch http://david.woodhou.se/glest-cvs-incomplete-be-enabling.patch Maybe could be enough