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Bug 140419

Summary: games-strategy/warzone2100-2.0.3 version bump
Product: Gentoo Linux Reporter: Tristan Heaven (RETIRED) <tristan>
Component: [OLD] GamesAssignee: Gentoo Games <games>
Status: RESOLVED FIXED    
Severity: enhancement    
Priority: High    
Version: unspecified   
Hardware: All   
OS: Linux   
Whiteboard:
Package list:
Runtime testing required: ---
Attachments: warzone2100-2.0.3.ebuild
warzone2100-2.0.3-16bpp.patch
warzone2100-2.0.3-16bpp.patch

Description Tristan Heaven (RETIRED) gentoo-dev 2006-07-14 15:56:23 UTC
Finally.

This fixes bug #133013 and probably fixes bug #112388 and bug #140310.
Comment 1 Tristan Heaven (RETIRED) gentoo-dev 2006-07-14 15:57:45 UTC
Created attachment 91740 [details]
warzone2100-2.0.3.ebuild
Comment 2 Tristan Heaven (RETIRED) gentoo-dev 2006-07-17 16:54:04 UTC
Created attachment 92036 [details, diff]
warzone2100-2.0.3-16bpp.patch

This patch should allow the game to run with a 16-bit colour depth. There is no space for an alpha channel so there will be things missing.

< devurandom> Use 24bit depth if you can. Manually cut the alpha channel if you cant. But dont complain about graphics glitches then.
Comment 3 Tristan Heaven (RETIRED) gentoo-dev 2006-07-19 15:10:51 UTC
Created attachment 92241 [details, diff]
warzone2100-2.0.3-16bpp.patch

From svn.
Comment 4 Mr. Bones. (RETIRED) gentoo-dev 2006-07-19 15:58:17 UTC
In portage.  Thanks for the bug report and for tracking the 16bpp issue.