Bug 107048 - games-board/biloba-0.4 (New Package)
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Bug#:
107048
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Product: Gentoo Linux
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Version: unspecified
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Platform: x86
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OS/Version: Linux
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Status: RESOLVED
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Severity: enhancement
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Priority: P2
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Resolution: FIXED
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Assigned To: games@gentoo.org
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Reported By: nattfodd@gentoo.org
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Component: Ebuilds
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URL:
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Summary: games-board/biloba-0.4 (New Package)
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Keywords:
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Status Whiteboard:
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Opened: 2005-09-23 16:38 0000
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Biloba is an abstract game that will (hopefully) soon be commercialized as a
real board game. It looks like checkers but has different rules and allows
between 2 and 4 players.
The software includes network gaming and a computer player.
Unfortunately, all of the interface, including rules description, is currently
in french. I have asked upstream for an english translation but am not sure if
and when it will be done.
Created an attachment (id=69302) [details]
biloba-0.3.ebuild
Bumped my previous ebuild to 0.3. Also added a .desktop file. This version also
support english, so i think it could be candidate for inclusion.
It puts the data files in the wrong place. It should put them in GAMES_DATADIR
but instead it puts them in /usr/games/share/...
Err, right... i definitly hate this share/games vs. games/share thing :)
Two possible fixed ebuilds follow, don't know which one you'll prefer:
- first one does some quick sed on some Makefile.in
- second one uses applies a patch to some Makefile.am so that they honor
--datadir, and run automake
I will also submit the patch of the later fix upstream.
Hi there,
patch applied, and 0.3 ships with an english translation.
hth :)
One more thing... whatever ebuild version is choosen, this should be added at
the end of src_unpack:
sed -i '/^#define DEBUG_IMG_LOAD/d' src/utils.c
(otherwise, biloba tries to create a "debug.txt" file, and crash if in a
non-writable directory)
@Colin: thanks for the pretty fast patch inclusion ;-)
*bump*
Bilboa 0.4 available.
Wanna attach an ebuild for 0.4?
Have you sent these patches upstream?
So... does network mode just not work at all or what?
Oops, i had never tried network game...
It seems to somehow work, although it took me a few tries.
- player #1 creates the network game, and launches it (and gets a "waiting 1
player" screen),
- player #2 clicks on the join button, then the game name, then the launch
button.
But even then, although it works, one of the two window (player #1 i think) is
not correctly refreshed (when the opponent moves, his stone disappear but it
not redrawn until player #1 has played too).
Well, it's in portage anyhow. The single player and hot-seat play is fun.