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<!DOCTYPE bugzilla SYSTEM "http://bugs.gentoo.org/bugzilla.dtd">

<bugzilla version="2.22.7"
          urlbase="http://bugs.gentoo.org/"
          maintainer="bugzilla@gentoo.org"
>

    <bug>
          <bug_id>79869</bug_id>
          
          <creation_ts>2005-01-28 09:39 0000</creation_ts>
          <short_desc>snipes-1.0.0.ebuild (New game and new ebuild)</short_desc>
          <delta_ts>2005-01-28 21:39:09 0000</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>Gentoo Linux</product>
          <component>Games</component>
          <version>unspecified</version>
          <rep_platform>All</rep_platform>
          <op_sys>All</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          
          <priority>P2</priority>
          <bug_severity>enhancement</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>cyp561@gmail.com</reporter>
          <assigned_to>games@gentoo.org</assigned_to>
          <cc>cyp561@gmail.com</cc>

      

      
          <long_desc isprivate="0">
            <who>cyp561@gmail.com</who>
            <bug_when>2005-01-28 09:39:27 0000</bug_when>
            <thetext>Hi,

Here&apos;s an ebuild for a game I wrote based on an old DOS game called snipes.

Searching the internet, I&apos;ve found someone else also made a game of the same name, based on the same old DOS game, although I can&apos;t find anything related in portage.

I wrote the game a bit over a year ago, just recently changed it to use SDL instead of something unspeakable.

Arrow keys (should) move, &quot;wasd&quot; keys shoot, F2, F1 turn sound on/off, F8, up/down and then Enter change resolution (graphics might seem a bit ugly for some resolutions), and Alt+Enter toggles full-screen mode.

Don&apos;t know if it&apos;s normal to call gcc directly in an ebuild, but it worked for me... The game uses sin() (for sine waves for sound), but compiles without -lm for me.

Only tested on amd64, although the old non-SDL version worked fine on x86.

I&apos;ll try to attach the ebuild now...</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>cyp561@gmail.com</who>
            <bug_when>2005-01-28 09:41:23 0000</bug_when>
            <thetext>Created an attachment (id=49755)
games-action/snipes/snipes-1.0.0.ebuild

Here&apos;s the ebuild...</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2005-01-28 21:39:09 0000</bug_when>
            <thetext>ok, i wasnt going to add this game, but then i played it, and it&apos;s so goddamn old school i couldnt resist

i cleaned up the ebuild and added to portage, thanks :)</thetext>
          </long_desc>
      
          <attachment
              isobsolete="0"
              ispatch="0"
              isprivate="0"
          >
            <attachid>49755</attachid>
            <date>2005-01-28 09:41 0000</date>
            <desc>games-action/snipes/snipes-1.0.0.ebuild</desc>
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    </bug>

</bugzilla>