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<!DOCTYPE bugzilla SYSTEM "http://bugs.gentoo.org/bugzilla.dtd">

<bugzilla version="2.22.7"
          urlbase="http://bugs.gentoo.org/"
          maintainer="bugzilla@gentoo.org"
>

    <bug>
          <bug_id>33029</bug_id>
          
          <creation_ts>2003-11-08 12:16 0000</creation_ts>
          <short_desc>A few trivial changes to quake2-relnev</short_desc>
          <delta_ts>2003-12-27 11:45:29 0000</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>Gentoo Linux</product>
          <component>Games</component>
          <version>unspecified</version>
          <rep_platform>All</rep_platform>
          <op_sys>Linux</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          <bug_file_loc>http://icculus.org/quake2/</bug_file_loc>
          
          
          <priority>P2</priority>
          <bug_severity>trivial</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>zakk@timedoctor.org</reporter>
          <assigned_to>games@gentoo.org</assigned_to>
          

      

      
          <long_desc isprivate="0">
            <who>zakk@timedoctor.org</who>
            <bug_when>2003-11-08 12:16:27 0000</bug_when>
            <thetext>A few points can be made with regard to this ebuild:
1) Relnev (Steven Fuller) no longer maintains the port, so it should probably be called quake2-i.o or quake2-bburns (Brendan Burns is the maintainer as of March 2002....) or something similar.
2) In the ebuild itself, there is a description: &quot;The Icculus linux port of ID&apos;s quake2 engine&quot;; icculus (Ryan Gordon) is a person, he didn&apos;t do this. icculus.org is the website so it should be &quot;The icculus.org linux port of ID&apos;s quake2 engine&quot;
3) (And this is probably the most important bit), the xatrix and rogue mods /do/ build when you do it properly, as in, downloading the seperate source for each. So they should either be seperate ebuilds, though they still require the quake2-i.o base, or should be compiled anyway (after fetching the appropriate files) and then have seperate quake2-xatrix-data/quake2-rogue-data ebuilds for people who actually want to play them.</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2003-11-29 22:04:56 0000</bug_when>
            <thetext>#1 and #2 are fixed in cvs

i&apos;ll add sep pkg&apos;s for #3</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>zakk@timedoctor.org</who>
            <bug_when>2003-11-30 07:47:27 0000</bug_when>
            <thetext>Gurgh.
Icculus has nothing to do with maintaing this port, icculus.org does but it&apos;s a website.
See:
http://www.icculus.org/lgfaq/#withmyhandsyourskulliwillbeat
This is mainly to prevent confusion/support requests.</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2003-11-30 19:58:56 0000</bug_when>
            <thetext>yes but i&apos;m not going to rename this project everytime maintainership changes hands

it&apos;ll stay quake2-icculus</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2003-12-27 11:45:29 0000</bug_when>
            <thetext>now in cvs ... if your quake2-icculus reports &apos;rogue&apos; and &apos;xatrix&apos; as possible USE flags, your ebuild is updated</thetext>
          </long_desc>
      
    </bug>

</bugzilla>