<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "http://bugs.gentoo.org/bugzilla.dtd">

<bugzilla version="2.22.7"
          urlbase="http://bugs.gentoo.org/"
          maintainer="bugzilla@gentoo.org"
>

    <bug>
          <bug_id>21760</bug_id>
          
          <creation_ts>2003-05-27 07:44 0000</creation_ts>
          <short_desc>Parsec LAN Game</short_desc>
          <delta_ts>2003-07-13 16:31:23 0000</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>Gentoo Linux</product>
          <component>Ebuilds</component>
          <version>1.4_rc4</version>
          <rep_platform>x86</rep_platform>
          <op_sys>Linux</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <keywords>EBUILD</keywords>
          <priority>P2</priority>
          <bug_severity>enhancement</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>spock@vpn-junkies.de</reporter>
          <assigned_to>games@gentoo.org</assigned_to>
          <cc>lordvan@gentoo.org</cc>
    
    <cc>spock@vpn-junkies.de</cc>

      

      
          <long_desc isprivate="0">
            <who>spock@vpn-junkies.de</who>
            <bug_when>2003-05-27 07:44:37 0000</bug_when>
            <thetext>Hello, 
 
i wrote an Ebuild for the fantastic Space Shooter &quot;Parsec&quot;.  
 
Website of the game: http://openparsec.sourceforge.net/ 
 
Description: 
Parsec most of all is a fast-paced space shooter, where the emphasis is more on fun and 
action than on realism. As far as game play itself is concerned, Parsec has probably more in 
common with the network game play of first person shooters like Quake than with 
sophisticated simulations like Elite.After starting up the game you simply choose a ship and 
select the galaxy you want to be playing in. You can do this in a number of ways. You can 
either select the desired galaxy in the starmap, enter stellar coordinates, choose a 
gameserver from a list of servers, or enter the DNS/IP address of a specific gameserver 
manually. (A gameserver directly corresponds to a galaxy in the Parsec universe.) 
 
The total size of the game is nearly 81MB. I added 3 fast mirror to get the file. 
At the moment i write a Bot Script for the game so Singleplayer will bring you more fun. 
 
cheers  
Spock alias Henrik</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>spock@vpn-junkies.de</who>
            <bug_when>2003-05-27 07:48:14 0000</bug_when>
            <thetext>Created an attachment (id=12448)
Parsec Ebuild

This is the Parsec Ebuild</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>spock@vpn-junkies.de</who>
            <bug_when>2003-05-27 07:51:47 0000</bug_when>
            <thetext>Created an attachment (id=12449)
Parsec Ebuild zipped as tgz include changelog etc.

I added complete parsec zipped file. This include Ebuild, Changelog, Manifest
and Digest file. Because this is my first but not the last ebuild :) I added
both.
cheers
Henrik</thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2003-07-12 18:12:37 0000</bug_when>
            <thetext>i updated the ebuild to utilize games.eclass and added it to portage 
 
thanks :) </thetext>
          </long_desc>
          <long_desc isprivate="0">
            <who>vapier@gentoo.org</who>
            <bug_when>2003-07-13 16:31:23 0000</bug_when>
            <thetext>*** Bug 11488 has been marked as a duplicate of this bug. ***</thetext>
          </long_desc>
      
          <attachment
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            <attachid>12448</attachid>
            <date>2003-05-27 07:48 0000</date>
            <desc>Parsec Ebuild</desc>
            <filename>parsec-0197.ebuild</filename>
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          </attachment>
          <attachment
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            <attachid>12449</attachid>
            <date>2003-05-27 07:51 0000</date>
            <desc>Parsec Ebuild zipped as tgz include changelog etc.</desc>
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    </bug>

</bugzilla>