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(-) ./include/FXQuatf.h~ (+37 lines)
 Lines 26-31    Link Here 
namespace FX {
namespace FX {
FXAPI FXint compare(const FXchar* s1,const FXchar* s2);
FXAPI FXint compare(const FXchar* s1,const FXString& s2);
FXAPI FXint compare(const FXString& s1,const FXchar* s2);
FXAPI FXint compare(const FXString& s1,const FXString& s2);
FXAPI FXint compare(const FXchar* s1,const FXchar* s2,FXint n);
FXAPI FXint compare(const FXchar* s1,const FXString& s2,FXint n);
FXAPI FXint compare(const FXString& s1,const FXchar* s2,FXint n);
FXAPI FXint compare(const FXString& s1,const FXString& s2,FXint n);
FXAPI FXint comparecase(const FXchar* s1,const FXchar* s2);
FXAPI FXint comparecase(const FXchar* s1,const FXString& s2);
FXAPI FXint comparecase(const FXString& s1,const FXchar* s2);
FXAPI FXint comparecase(const FXString& s1,const FXString& s2);
FXAPI FXint comparecase(const FXchar* s1,const FXchar* s2,FXint n);
FXAPI FXint comparecase(const FXchar* s1,const FXString& s2,FXint n);
FXAPI FXint comparecase(const FXString& s1,const FXchar* s2,FXint n);
FXAPI FXint comparecase(const FXString& s1,const FXString& s2,FXint n);
FXAPI FXString FXStringFormat(const FXchar* fmt,...) FX_PRINTF(1,2) ;
FXAPI FXString FXStringVFormat(const FXchar* fmt,va_list args);
FXAPI FXString FXStringVal(FXint num,FXint base);
FXAPI FXString FXStringVal(FXuint num,FXint base);
FXAPI FXString FXStringVal(FXlong num,FXint base);
FXAPI FXString FXStringVal(FXfloat num,FXint prec,FXbool exp);
FXAPI FXString FXStringVal(FXdouble num,FXint prec,FXbool exp);
FXAPI FXint FXIntVal(const FXString& s,FXint base);
FXAPI FXuint FXUIntVal(const FXString& s,FXint base);
/**
/**
* FXString provides essential string manipulation capabilities.
* FXString provides essential string manipulation capabilities.
 Lines 30-35    Link Here 
class FXMat3d;
class FXMat3d;
class FXQuatd;
FXAPI FXQuatd arc(const FXVec3d& a,const FXVec3d& b);
/// Double-precision quaternion
/// Double-precision quaternion
class FXAPI FXQuatd : public FXVec4d {
class FXAPI FXQuatd : public FXVec4d {
 Lines 30-35    Link Here 
class FXMat3f;
class FXMat3f;
class FXQuatf;
FXAPI FXQuatf arc(const FXVec3f& a,const FXVec3f& b);
/// Single-precision quaternion
/// Single-precision quaternion
class FXAPI FXQuatf : public FXVec4f {
class FXAPI FXQuatf : public FXVec4f {