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(-) audicle-1.0.0.3~/src/audicle_font.cpp (-10 / +10 lines)
 Lines 201-213    Link Here 
#ifdef __PLATFORM_WIN32__
#ifdef __PLATFORM_WIN32__
char fontpath[] = "C:\\WINDOWS\\FONTS\\";
char fontpath[] = "C:\\WINDOWS\\FONTS\\";
#else
#else
char fontpath[] = "/define/this/directory/";
char fontpath[] = "/usr/share/fonts/truetype/";
#endif
#endif
#endif
#endif
char kernedfontfile[] = "FTGL:verdana.TTF";
char kernedfontfile[] = "FTGL:verdana.ttf";
char monospacedfontfile[] = "FTGL:LUCON.TTF";
char monospacedfontfile[] = "FTGL:couri.ttf";
class AudicleFTGLFont : public AudicleFont { 
class AudicleFTGLFont : public AudicleFont { 
 Lines 301-313    Link Here 
#endif
#endif
    // we should do a directory scan here...
    // we should do a directory scan here...
    AudicleFont::available_fonts().push_back( "FTGL:ARIAL.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:arial.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:ARIBLK.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:ariblk.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:BYTE.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:byte.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:COUR.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:cour.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:LUCON.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:lucon.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:TIMES.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:times.ttf" );
    AudicleFont::available_fonts().push_back( "FTGL:verdana.TTF" );
    AudicleFont::available_fonts().push_back( "FTGL:verdana.ttf" );
}; 
}; 
(-) audicle-1.0.0.3~/src/audicle_ui_base.cpp (-2 / +2 lines)
 Lines 47-54    Link Here 
void init_UI_Fonts() { 
void init_UI_Fonts() { 
    if ( _ui_fonts_inited ) return;
    if ( _ui_fonts_inited ) return;
#ifdef _USE_FTGL_FONTS_
#ifdef _USE_FTGL_FONTS_
    labelFont = AudicleFont::loadFont ( "FTGL:verdana.TTF" );
    labelFont = AudicleFont::loadFont ( "FTGL:verdana.ttf" );
    labelFontMono = AudicleFont::loadFont ( "FTGL:LUCON.TTF" );
    labelFontMono = AudicleFont::loadFont ( "FTGL:couri.ttf" );
#else
#else
    labelFont = AudicleFont::loadFont ( "OpenGL:variable" ); 
    labelFont = AudicleFont::loadFont ( "OpenGL:variable" ); 
    labelFontMono = AudicleFont::loadFont ( "OpenGL:variable" ); 
    labelFontMono = AudicleFont::loadFont ( "OpenGL:variable" ); 
(-) audicle-1.0.0.3~/src/audicle_ui_editor.cpp (-1 / +1 lines)
 Lines 46-52    Link Here 
void init_Buffer_Font() { 
void init_Buffer_Font() { 
#ifdef _USE_FTGL_FONTS_
#ifdef _USE_FTGL_FONTS_
    bufferFont = AudicleFont::loadFont ( "FTGL:LUCON.TTF" );
    bufferFont = AudicleFont::loadFont ( "FTGL:couri.ttf" );
#else
#else
    bufferFont = AudicleFont::loadFont ( "OpenGL:mono" );
    bufferFont = AudicleFont::loadFont ( "OpenGL:mono" );
#endif
#endif