View | Details | Raw Unified
Collapse All | Expand All

(-) attal-src-0.9.4-orig/libCommon/creature.h (+1 lines)
 Lines 38-43    Link Here 
class CreatureHandler;
class CreatureHandler;
class GenericFightUnit;
class GenericFightUnit;
int computeSequence( GenericFightUnit * unit );
/** Manage a creature */
/** Manage a creature */
enum CreatureAnimationType {
enum CreatureAnimationType {
(-) attal-src-0.10.1-old/libClient/ressourceWin.cpp (-1 / +1 lines)
 Lines 43-49   extern DataTheme DataTheme; Link Here 
extern ImageTheme ImageTheme;
extern ImageTheme ImageTheme;
/** add comments here */
/** add comments here */
	RessourceWin::RessourceWin( QWidget * parent, const char * name , WinResType type  = RS_GRID)
	RessourceWin::RessourceWin( QWidget * parent, const char * name , WinResType type  )
:QWidget( parent, name )
:QWidget( parent, name )
{
{
	_player = 0;
	_player = 0;
(-) attal-src-0.10.1-old/libClient/ressourceWin.h (-1 / +1 lines)
 Lines 54-60   class RessourceWin : public QWidget Link Here 
 
 
public:
public:
	/** Construtcor */
	/** Construtcor */
	RessourceWin( QWidget * parent = 0, const char * name = 0, WinResType type );
	RessourceWin( QWidget * parent = 0, const char * name = 0, WinResType type = RS_GRID );
	/** Initialize player */
	/** Initialize player */
	void setPlayer( GenericPlayer * );
	void setPlayer( GenericPlayer * );
(-) attal-src-0.10.1-old/server/serverInterface.h (-1 / +1 lines)
 Lines 135-141   private: Link Here 
	void initStatusBar();
	void initStatusBar();
	/** Add new action */
	/** Add new action */
	QAction * ServerInterface::addAction( const QString & label, MENU_ACTIONS id, QSignalMapper * sigmap );
	QAction * addAction( const QString & label, MENU_ACTIONS id, QSignalMapper * sigmap );
	
	
	void addAI(bool hide);
	void addAI(bool hide);