View | Details | Raw Unified
Collapse All | Expand All

(-) src/arch/InputHandler/InputHandler_SDL.cpp.ori (-3 / +3 lines)
 Lines 123-129    Link Here 
	SDL_KEYDOWN, SDL_KEYUP, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
	SDL_KEYDOWN, SDL_KEYUP, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
	SDL_JOYAXISMOTION, SDL_JOYHATMOTION, -1
	SDL_JOYAXISMOTION, SDL_JOYHATMOTION, -1
};
};
static int SDL_EventMask;
static int SDLEventMask;
InputHandler_SDL::InputHandler_SDL()
InputHandler_SDL::InputHandler_SDL()
{
{
 Lines 173-179    Link Here 
	for(i = 0; Handled_SDL_Events[i] != -1; ++i)
	for(i = 0; Handled_SDL_Events[i] != -1; ++i)
	{
	{
		mySDL_EventState(Handled_SDL_Events[i], SDL_ENABLE);
		mySDL_EventState(Handled_SDL_Events[i], SDL_ENABLE);
		SDL_EventMask |= SDL_EVENTMASK(Handled_SDL_Events[i]);
		SDLEventMask |= SDL_EVENTMASK(Handled_SDL_Events[i]);
	}
	}
}
}
 Lines 192-198    Link Here 
void InputHandler_SDL::Update(float fDeltaTime)
void InputHandler_SDL::Update(float fDeltaTime)
{
{
	SDL_Event event;
	SDL_Event event;
	while(SDL_GetEvent(event, SDL_EventMask))
	while(SDL_GetEvent(event, SDLEventMask))
	{
	{
		switch(event.type)
		switch(event.type)
		{
		{