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(-) quake2-icculus-0.16.1.ebuild (-2 / +4 lines)
 Lines 2-8    Link Here 
# Distributed under the terms of the GNU General Public License v2
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.13 2006/05/06 10:15:39 tupone Exp $
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.13 2006/05/06 10:15:39 tupone Exp $
inherit eutils games
inherit eutils games toolchain-funcs
MY_P="quake2-r${PV}"
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
 Lines 26-32    Link Here 
		virtual/x11
		virtual/x11
	) )
	) )
	alsa? ( media-libs/alsa-lib )
	alsa? ( media-libs/alsa-lib )
	arts? ( kde-base/arts )"
	arts? ( kde-base/arts )
	media-libs/jpeg"
DEPEND="${RDEPEND}
DEPEND="${RDEPEND}
	X? ( || (
	X? ( || (
		( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto )
		( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto )
 Lines 110-115    Link Here 
			DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
			DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
			DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \
			DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \
			OPT_CFLAGS="${CFLAGS}" \
			OPT_CFLAGS="${CFLAGS}" \
			CC="$(tc-getCC)" \
			|| die "make failed"
			|| die "make failed"
		# now we save the build dir ... except for the object files ...
		# now we save the build dir ... except for the object files ...
		rm release*/*/*.o
		rm release*/*/*.o