--- apricots/apricots.cpp +++ apricots/apricots.cpp @@ -16,6 +16,7 @@ int main(int, char**){ #endif +atexit(SDL_Quit); // Initialize data gamedata g; init_data(g); --- apricots/sampleio.cpp +++ apricots/sampleio.cpp @@ -74,12 +74,9 @@ alListenerfv(AL_ORIENTATION, front ); // Load in samples - ALvoid* data = malloc(5 * (512 * 3) * 1024); alGenBuffers(numsamples, samples); for (int i = 0; i < numsamples; i++){ - ALsizei freq; - ALboolean fileok; // Evil OpenAL portability fix done here #ifdef _WIN32 ALenum format; @@ -87,15 +84,12 @@ alutLoadWAVFile(filenames[i],&format,&data,&filelen,&freq,&trash); fileok = (alGetError() == AL_NO_ERROR); #else - ALsizei format; - ALsizei trash; - fileok = alutLoadWAV(filenames[i],&data,&format,&filelen,&trash,&freq); + samples[i] = alutCreateBufferFromFile(filenames[i]); #endif - if (!fileok){ + if (samples[i] == AL_NONE){ cerr << "sampleio: could not open " << filenames[i] << endl; exit(1); } - alBufferData(samples[i], format, data, filelen, freq); } // Generate Sources @@ -107,7 +101,6 @@ alSourcefv(sources[j], AL_ORIENTATION, back ); } - free(data); } --- configure.in +++ configure.in @@ -100,7 +100,8 @@ dnl Check for OpenAL AC_CHECK_HEADER(AL/al.h,[CXXFLAGS="$CXXFLAGS -DAP_AUDIO_OPENAL"]) -AC_CHECK_LIB( openal, alutInit) +AC_CHECK_LIB( openal, alGetError) +AC_CHECK_LIB( alut, alutInit) KDE_CHECK_EXTRA_LIBS all_libraries="$all_libraries $USER_LDFLAGS"