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(-)/lib/graphic16.h (-1 / +1 lines)
Lines 24-30 Link Here
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class GraphicDevice16: public GraphicDevice {
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class GraphicDevice16: public GraphicDevice {
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private:
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private:
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	long GraphicDevice16::allocColor(Color color);
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	long allocColor(Color color);
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public:
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public:
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	GraphicDevice16(FlashDisplay *fd);
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	GraphicDevice16(FlashDisplay *fd);
(-)/lib/graphic24.h (-1 / +1 lines)
Lines 24-30 Link Here
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class GraphicDevice24: public GraphicDevice {
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class GraphicDevice24: public GraphicDevice {
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private:
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private:
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	long GraphicDevice24::allocColor(Color color);
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	long allocColor(Color color);
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public:
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public:
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	GraphicDevice24(FlashDisplay *fd);
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	GraphicDevice24(FlashDisplay *fd);
(-)/lib/graphic32.h (-1 / +1 lines)
Lines 24-30 Link Here
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class GraphicDevice32: public GraphicDevice {
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class GraphicDevice32: public GraphicDevice {
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private:
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private:
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	long GraphicDevice32::allocColor(Color color);
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	long allocColor(Color color);
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public:
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public:
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	GraphicDevice32(FlashDisplay *fd);
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	GraphicDevice32(FlashDisplay *fd);
(-)/lib/matrix.h (-2 / +2 lines)
Lines 33-45 Link Here
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#endif
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#endif
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	inline
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	inline
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	long Matrix::getX(long x, long y)
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	long getX(long x, long y)
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	{
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	{
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		return (long) (x*a+y*b+tx);
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		return (long) (x*a+y*b+tx);
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	};
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	};
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	inline
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	inline
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	long Matrix::getY(long x, long y)
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	long getY(long x, long y)
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	{
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	{
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		return (long) (x*c+y*d+ty);
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		return (long) (x*c+y*d+ty);
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	};
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	};
(-)/lib/sound.h (-3 / +3 lines)
Lines 103-111 Link Here
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	long		 playSounds();		// Actually play sounds of all instances
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	long		 playSounds();		// Actually play sounds of all instances
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	long		 fillSoundBuffer(SoundList *, char *buffer, long bufferSize); // Fill sound buffer
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	long		 fillSoundBuffer(SoundList *, char *buffer, long bufferSize); // Fill sound buffer
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private:
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private:
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	int SoundMixer::Mp3Scale(mad_fixed_t sample);
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	int Mp3Scale(mad_fixed_t sample);
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	void SoundMixer::Mp3Decompress(SoundList *sl);
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	void Mp3Decompress(SoundList *sl);
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	void SoundMixer::uninitMp3Sounds(SoundList *sl);
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	void uninitMp3Sounds(SoundList *sl);
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};
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};
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#endif /* _SOUND_H_ */
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#endif /* _SOUND_H_ */

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