akodePlayObject_impl::~akodePlayObject_impl()
{
unload();
delete m_packetQueue;
}
bool akodePlayObject_impl::loadPlugin(const string &plugin)
delete bufferedDecoder;
bufferedDecoder = 0;
#else
delete frameDecoder
frameDecoder = 0;
#endif
delete frameDecoder;
decoder = 0;
if (buffer != inBuffer)
delete inBuffer;