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(-) OgreMain/include/OgreHardwareOcclusionQuery.h.old (-4 / +4 lines)
 Lines 790-796    Link Here 
#endif
#endif
	/// Construct.
	/// Construct.
	TiXmlDeclaration::TiXmlDeclaration( const char * _version,
	TiXmlDeclaration( const char * _version,
										const char * _encoding,
										const char * _encoding,
										const char * _standalone );
										const char * _standalone );
 Lines 196-203    Link Here 
    /** Overridden from SceneManager */
    /** Overridden from SceneManager */
    void clearScene(void);
    void clearScene(void);
    AxisAlignedBoxSceneQuery* OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
    AxisAlignedBoxSceneQuery* createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
    SphereSceneQuery* OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask);
    SphereSceneQuery* createSphereQuery(const Sphere& sphere, unsigned long mask);
    PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
    PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
    RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
    RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
    IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
    IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
 Lines 101-107    Link Here 
	  * Lets you know when query is done, or still be processed by the Hardware
	  * Lets you know when query is done, or still be processed by the Hardware
	  * @return true if query isn't finished.
	  * @return true if query isn't finished.
	  */
	  */
	 virtual bool HardwareOcclusionQuery::isStillOutstanding(void) = 0; 
	 virtual bool isStillOutstanding(void) = 0; 
    //----------------------------------------------------------------------
    //----------------------------------------------------------------------