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#endif | #endif |
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/// Construct. | /// Construct. |
TiXmlDeclaration::TiXmlDeclaration( const char * _version, |
TiXmlDeclaration( const char * _version, |
const char * _encoding, | const char * _encoding, |
const char * _standalone ); | const char * _standalone ); |
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/** Overridden from SceneManager */ | /** Overridden from SceneManager */ |
void clearScene(void); | void clearScene(void); |
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AxisAlignedBoxSceneQuery* OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask); |
AxisAlignedBoxSceneQuery* createAABBQuery(const AxisAlignedBox& box, unsigned long mask); |
SphereSceneQuery* OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask); |
SphereSceneQuery* createSphereQuery(const Sphere& sphere, unsigned long mask); |
PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask); | PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask); |
RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask); | RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask); |
IntersectionSceneQuery* createIntersectionQuery(unsigned long mask); | IntersectionSceneQuery* createIntersectionQuery(unsigned long mask); |
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* Lets you know when query is done, or still be processed by the Hardware | * Lets you know when query is done, or still be processed by the Hardware |
* @return true if query isn't finished. | * @return true if query isn't finished. |
*/ | */ |
virtual bool HardwareOcclusionQuery::isStillOutstanding(void) = 0; |
virtual bool isStillOutstanding(void) = 0; |
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//---------------------------------------------------------------------- | //---------------------------------------------------------------------- |