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(-) ./ogrenew/Tools/XMLConverter/include/tinyxml.h.old (-6 / +6 lines)
 Lines 568-574    Link Here 
	
	
        /** Stops sharing the SkeletonInstance with other entities.
        /** Stops sharing the SkeletonInstance with other entities.
        */
        */
        void Entity::stopSharingSkeletonInstance();
        void stopSharingSkeletonInstance();
        /**
        /**
 Lines 113-119    Link Here 
	  * Lets you know when query is done, or still be processed by the Hardware
	  * Lets you know when query is done, or still be processed by the Hardware
	  * @return true if query isn't finished.
	  * @return true if query isn't finished.
	  */
	  */
	 virtual bool HardwareOcclusionQuery::isStillOutstanding(void) = 0; 
	 virtual bool isStillOutstanding(void) = 0; 
	/**
	/**
	  *   
	  *   
	  * @Remarks This function allows you to set how often the hardware occlusion really are sent to the driver
	  * @Remarks This function allows you to set how often the hardware occlusion really are sent to the driver
 Lines 136-142    Link Here 
			@remarks 
			@remarks 
				The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format)
				The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format)
         */
         */
		Image& Image::loadDynamicImage( uchar* pData, size_t uWidth, size_t uHeight, 
		Image& loadDynamicImage( uchar* pData, size_t uWidth, size_t uHeight, 
							size_t depth,
							size_t depth,
							 PixelFormat eFormat, bool autoDelete = false, 
							 PixelFormat eFormat, bool autoDelete = false, 
							 size_t numFaces = 1, size_t numMipMaps = 0);
							 size_t numFaces = 1, size_t numMipMaps = 0);
 Lines 193-200    Link Here 
    /** Overridden from SceneManager */
    /** Overridden from SceneManager */
    void clearScene(void);
    void clearScene(void);
    AxisAlignedBoxSceneQuery* OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
    AxisAlignedBoxSceneQuery* createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
    SphereSceneQuery* OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask);
    SphereSceneQuery* createSphereQuery(const Sphere& sphere, unsigned long mask);
    PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
    PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
    RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
    RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
    IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
    IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
 Lines 790-796    Link Here 
#endif
#endif
	/// Construct.
	/// Construct.
	TiXmlDeclaration::TiXmlDeclaration( const char * _version,
	TiXmlDeclaration( const char * _version,
										const char * _encoding,
										const char * _encoding,
										const char * _standalone );
										const char * _standalone );