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tristate_t exclude_missing_effective; | tristate_t exclude_missing_effective; |
tristate_t exclude_missing_orig; | tristate_t exclude_missing_orig; |
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std::string emulator::attrib_compile(const std::string& value0, const std::string& value1); |
std::string attrib_compile(const std::string& value0, const std::string& value1); |
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std::string name; | std::string name; |
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}; | }; |
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class generic : public emulator { | class generic : public emulator { |
bool generic::load_info(game_set& gar); |
bool load_info(game_set& gar); |
public: | public: |
generic(const std::string& Aname, const std::string& Aexe_path, const std::string& Acmd_arg); | generic(const std::string& Aname, const std::string& Aexe_path, const std::string& Acmd_arg); |
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