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(-) hengband-1.6.2-orig/autopick_eng.txt (-1 / +1 lines)
 Lines 20-26    Link Here 
#      'q'            :  Quit the editor (command mode only)
#      'q'            :  Quit the editor (command mode only)
#      'hjkl2468'     :  Move cursor (command mode only)
#      'hjkl2468'     :  Move cursor (command mode only)
#      ^B ^N ^P ^F    :  Move cursor (always)
#      ^B ^N ^P ^F    :  Move cursor (always)
#      ^I  : Choose an item from inventry/equipment, then insert its name
#      ^I  : Choose an item from inventory/equipment, then insert its name
#      ^S  : Rotates action (pick up / destroy / leave on floor)
#      ^S  : Rotates action (pick up / destroy / leave on floor)
#      ^U  : Rotates identify state (identified / unidentified / ...)
#      ^U  : Rotates identify state (identified / unidentified / ...)
#      ^L  : Insert name of the last auto-destroyed item.
#      ^L  : Insert name of the last auto-destroyed item.
(-) hengband-1.6.2-orig/hengband.spec (-1 / +1 lines)
 Lines 18-24    Link Here 
Official page is this,
Official page is this,
http://echizen.s5.xrea.com/heng/eng-hengband/index.html
http://echizen.s5.xrea.com/heng/eng-hengband/index.html
More infomation is /usr/doc/hengband-hoge/readme_eng.txt
More information is /usr/doc/hengband-hoge/readme_eng.txt
Summary(ja): 変愚蛮怒 %{version}
Summary(ja): 変愚蛮怒 %{version}
(-) hengband-1.6.2-orig/lib/edit/a_info.txt (-1 / +1 lines)
 Lines 590-596    Link Here 
W:20:3:80:45000
W:20:3:80:45000
P:4:0d0:0:0:20
P:4:0d0:0:0:20
F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | XTRA_H_RES
F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | XTRA_H_RES
D:$Familar with the secret ways hidden in darkness, this leather cuirass is 
D:$Familiar with the secret ways hidden in darkness, this leather cuirass is 
D:$truly more than it appears.
D:$truly more than it appears.
D:「霧の宝石」を意味する名を持つ、この革の胴鎧は、
D:「霧の宝石」を意味する名を持つ、この革の胴鎧は、
D:暗闇に隠れる秘密の手段に、その見かけよりも遥かに適している。
D:暗闇に隠れる秘密の手段に、その見かけよりも遥かに適している。
(-) hengband-1.6.2-orig/lib/edit/q0000003.txt (-1 / +1 lines)
 Lines 12-18    Link Here 
?:[LEQ $QUEST3 2]
?:[LEQ $QUEST3 2]
Q:$3:T:One of the houses in town was recently sold to an foreign
Q:$3:T:One of the houses in town was recently sold to an foreign
Q:$3:T:mystic.  Now more and more alarming things happen like the
Q:$3:T:mystic.  Now more and more alarming things happen like the
Q:$3:T:sudden plague of evil in the severs, animals dying, people
Q:$3:T:sudden plague of evil in the sewers, animals dying, people
Q:$3:T:getting sick, and a general run of bad luck for our town.
Q:$3:T:getting sick, and a general run of bad luck for our town.
Q:$3:T:It is like someone is playing around with powers of chaos.
Q:$3:T:It is like someone is playing around with powers of chaos.
Q:$3:T:I have evidence that the origin of everything is the stranger
Q:$3:T:I have evidence that the origin of everything is the stranger
(-) hengband-1.6.2-orig/lib/edit/r_info.txt (-4 / +4 lines)
 Lines 7449-7455    Link Here 
F:EVIL | NO_CONF | NO_SLEEP
F:EVIL | NO_CONF | NO_SLEEP
D:$A creature who lives underground and eats surface 
D:$A creature who lives underground and eats surface 
D:$dwellers whom it catches 
D:$dwellers whom it catches 
D:$with its poisonous tentacle, which is the only part of the creature tha 
D:$with its poisonous tentacle, which is the only part of the creature that 
D:$is ever seen. Perhaps it is better not to see the part which remains 
D:$is ever seen. Perhaps it is better not to see the part which remains 
D:$underground...
D:$underground...
D:地中に棲み、その毒のある触手で地上の生物を捕らえて食べている。
D:地中に棲み、その毒のある触手で地上の生物を捕らえて食べている。
 Lines 10279-10285    Link Here 
F:RES_CHAO | NO_CONF | NO_SLEEP | EVIL
F:RES_CHAO | NO_CONF | NO_SLEEP | EVIL
S:1_IN_9
S:1_IN_9
S:BR_CONF | BR_CHAO
S:BR_CONF | BR_CHAO
D:$"It had the appearance of a butterfly, but but a butterfly with 
D:$"It had the appearance of a butterfly, but a butterfly with 
D:$wings so huge they blotted out the sun... it had a man's body, 
D:$wings so huge they blotted out the sun... it had a man's body, 
D:$covered with hairs or feathers hued like a peacocks..."
D:$covered with hairs or feathers hued like a peacocks..."
D:「蝶に似ていたが、その翼で太陽までが暗くなるほどの大きさだった。
D:「蝶に似ていたが、その翼で太陽までが暗くなるほどの大きさだった。
 Lines 18540-18546    Link Here 
F:EMPTY_MIND | BASH_DOOR |
F:EMPTY_MIND | BASH_DOOR |
F:IM_ELEC | IM_COLD | CAN_FLY |
F:IM_ELEC | IM_COLD | CAN_FLY |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:$Lightning crackes around this huge animated cloud entity, sending shivers
D:$Lightning crackles around this huge animated cloud entity, sending shivers
D:$down your spine.
D:$down your spine.
D:魔法で操られた雲でできた体を持つ巨大なゴーレムだ。
D:魔法で操られた雲でできた体を持つ巨大なゴーレムだ。
D:バリバリと雷光が閃き、あなたを震え上らせる。
D:バリバリと雷光が閃き、あなたを震え上らせる。
 Lines 18865-18871    Link Here 
B:BITE:HURT:1d8
B:BITE:HURT:1d8
F:WEIRD_MIND | DROP_CORPSE
F:WEIRD_MIND | DROP_CORPSE
D:$A renegade mushroom from the Mushroom Kingdom that has been 
D:$A renegade mushroom from the Mushroom Kingdom that has been 
D:$corruptedby chaos.  It is quite angry and it marches towards you.
D:$corrupted by chaos.  It is quite angry and it marches towards you.
D:キノコ王国を裏切り混沌に魂を売った憎むべき悪のキノコだ。
D:キノコ王国を裏切り混沌に魂を売った憎むべき悪のキノコだ。
N:925:日光猿
N:925:日光猿
(-) hengband-1.6.2-orig/lib/edit/t0000001.txt (-1 / +1 lines)
 Lines 507-513    Link Here 
B:13:A:1:賞金首リスト:0:0:b:39:0
B:13:A:1:賞金首リスト:0:0:b:39:0
B:$13:A:2:Special target:0:0:s:37:0
B:$13:A:2:Special target:0:0:s:37:0
B:13:A:2:スペシャル・ターゲット:0:0:s:37:0
B:13:A:2:スペシャル・ターゲット:0:0:s:37:0
B:$13:A:3:Recieve prize:0:0:c:40:0
B:$13:A:3:Receive prize:0:0:c:40:0
B:13:A:3:報酬を受け取る:0:0:c:40:0
B:13:A:3:報酬を受け取る:0:0:c:40:0
(-) hengband-1.6.2-orig/lib/edit/t0000002.txt (-1 / +1 lines)
 Lines 275-281    Link Here 
B:2:A:0:闘技場に入る:0:0:e:10:0
B:2:A:0:闘技場に入る:0:0:e:10:0
B:$2:A:1:Look at poster:0:0:p:8:0
B:$2:A:1:Look at poster:0:0:p:8:0
B:2:A:1:ポスターを見る:0:0:p:8:0
B:2:A:1:ポスターを見る:0:0:p:8:0
B:$2:A:2:Palace of heros:0:0:s:11:0
B:$2:A:2:Palace of heroes:0:0:s:11:0
B:2:A:2:勇者の殿堂:0:0:s:11:0
B:2:A:2:勇者の殿堂:0:0:s:11:0
B:$3:N:Casino:Materim:Human
B:$3:N:Casino:Materim:Human
(-) hengband-1.6.2-orig/lib/edit/t_lite.txt (-1 / +1 lines)
 Lines 677-683    Link Here 
B:15:A:1:賞金首リスト:0:0:b:39:0
B:15:A:1:賞金首リスト:0:0:b:39:0
B:$15:A:2:Special target:0:0:s:37:0
B:$15:A:2:Special target:0:0:s:37:0
B:15:A:2:スペシャル・ターゲット:0:0:s:37:0
B:15:A:2:スペシャル・ターゲット:0:0:s:37:0
B:$15:A:3:Recieve prize:0:0:c:40:0
B:$15:A:3:Receive prize:0:0:c:40:0
B:15:A:3:換金する:0:0:c:40:0
B:15:A:3:換金する:0:0:c:40:0
############### Town Layout ###############
############### Town Layout ###############
(-) hengband-1.6.2-orig/lib/file/monfear_j.txt (-1 / +1 lines)
 Lines 10-16    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
(-) hengband-1.6.2-orig/lib/file/monfear.txt (-1 / +1 lines)
 Lines 10-16    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
(-) hengband-1.6.2-orig/lib/file/monfrien_j.txt (-1 / +1 lines)
 Lines 8-14    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
(-) hengband-1.6.2-orig/lib/file/monfrien.txt (-2 / +2 lines)
 Lines 8-14    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
 Lines 35-41    Link Here 
says, 'The terrorist acts are extremely heinous and outrageous and cannot be forgiven.'
says, 'The terrorist acts are extremely heinous and outrageous and cannot be forgiven.'
says, 'It is a challenge not only to the U.S. but also to democracy, and I am outraged.'
says, 'It is a challenge not only to the U.S. but also to democracy, and I am outraged.'
says, 'Japan-U.S. alliance is becoming bigger and bigger.'
says, 'Japan-U.S. alliance is becoming bigger and bigger.'
says, 'Not only for borth countries, but in the Asia-Pacific region and the entire world.'
says, 'Not only for both countries, but in the Asia-Pacific region and the entire world.'
says, 'The safe society is crumbling and this is a significant incident.'
says, 'The safe society is crumbling and this is a significant incident.'
### says, 'Logic of previous the Ministry of Posts and Telecommunications that is not clear in meaning is not translate well to K*izumi Cabinet!'
### says, 'Logic of previous the Ministry of Posts and Telecommunications that is not clear in meaning is not translate well to K*izumi Cabinet!'
### says, 'I am not a entertainer but a politician.'
### says, 'I am not a entertainer but a politician.'
(-) hengband-1.6.2-orig/lib/file/monspeak_j.txt (-1 / +1 lines)
 Lines 8-14    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
(-) hengband-1.6.2-orig/lib/file/monspeak.txt (-2 / +2 lines)
 Lines 8-14    Link Here 
# says line 2
# says line 2
# says line 3
# says line 3
#
#
# Empty line is separater of blocks.
# Empty line is separator of blocks.
#
#
# The number after the N: is the "monster index number" obtained from
# The number after the N: is the "monster index number" obtained from
# r_info.txt.  The text field after that number isn't actually used--it's
# r_info.txt.  The text field after that number isn't actually used--it's
 Lines 46-52    Link Here 
says, 'The terrorist acts are extremely heinous and outrageous and cannot be forgiven.'
says, 'The terrorist acts are extremely heinous and outrageous and cannot be forgiven.'
says, 'It is a challenge not only to the U.S. but also to democracy, and I am outraged.'
says, 'It is a challenge not only to the U.S. but also to democracy, and I am outraged.'
says, 'Japan-U.S. alliance is becoming bigger and bigger.'
says, 'Japan-U.S. alliance is becoming bigger and bigger.'
says, 'Not only for borth countries, but in the Asia-Pacific region and the entire world.'
says, 'Not only for both countries, but in the Asia-Pacific region and the entire world.'
says, 'The safe society is crumbling and this is a significant incident.'
says, 'The safe society is crumbling and this is a significant incident.'
### says, 'Logic of previous the Ministry of Posts and Telecommunications that is not clear in meaning is not translate well to K*izumi Cabinet!'
### says, 'Logic of previous the Ministry of Posts and Telecommunications that is not clear in meaning is not translate well to K*izumi Cabinet!'
### says, 'I am not a entertainer but a politician.'
### says, 'I am not a entertainer but a politician.'
(-) hengband-1.6.2-orig/lib/file/news.txt (-1 / +1 lines)
 Lines 18-22    Link Here 
           Hengband: Mr.Hoge (echizen @ users.sourceforge.jp) & Many others
           Hengband: Mr.Hoge (echizen @ users.sourceforge.jp) & Many others
                       http://hengband.sourceforge.jp/
                       http://hengband.sourceforge.jp/
            Send bug report to "hengband-dev@lists.sourceforge.jp"
            Send bug reports to "hengband-dev@lists.sourceforge.jp"
 
 
(-) hengband-1.6.2-orig/lib/file/rumors.txt (-1 / +1 lines)
 Lines 548-554    Link Here 
Invulnerability is impenetrable.
Invulnerability is impenetrable.
Invulnerability may be penetrated by evil creatures.
Invulnerability may be penetrated by evil creatures.
Resistance to nether will guard against invulnerability-penetration.
Resistance to nether will guard against invulnerability-penetration.
Creatures of good alignment are not deterred by invlnerability.
Creatures of good alignment are not deterred by invulnerability.
Being clocked backwards is just a terrible irony of fate.
Being clocked backwards is just a terrible irony of fate.
Time is a weird attack - not even sustained stats will save you.
Time is a weird attack - not even sustained stats will save you.
Stumble on a death mold: another unsettling occurrence in an unsettling world.
Stumble on a death mold: another unsettling occurrence in an unsettling world.
(-) hengband-1.6.2-orig/lib/help/general.hlp (-1 / +1 lines)
 Lines 8-14    Link Here 
    (d) Upon Death and Dying       (general.txt#UponDeath)
    (d) Upon Death and Dying       (general.txt#UponDeath)
    (e) Hengband on the Web        (general.txt#Web)
    (e) Hengband on the Web        (general.txt#Web)
    (f) The Hengband Newbie Guide  (tang.txt)
    (f) The Hengband Newbie Guide  (tang.txt)
    (g) Frequency Asked Questions  (faq.txt)
    (g) Frequently Asked Questions (faq.txt)
    (h) Version History            (version.txt)
    (h) Version History            (version.txt)
    (?) Help System Commands       (helpinfo.txt)
    (?) Help System Commands       (helpinfo.txt)
(-) hengband-1.6.2-orig/lib/help/j_trans.txt (-1 / +1 lines)
 Lines 268-274    Link Here 
 アップしてみたら、これがガンガンとバグが出てきました(^_^;。やっぱりテストプ
 アップしてみたら、これがガンガンとバグが出てきました(^_^;。やっぱりテストプ
レイを全然していなかったのはまずかったですね。しかし、テストプレイをしてくれ
レイを全然していなかったのはまずかったですね。しかし、テストプレイをしてくれ
た皆様のおかげで、随分とバグがつぶせたと思います。特に ZOB Staion-BBS の方々
た皆様のおかげで、随分とバグがつぶせたと思います。特に ZOB Station-BBS の方々
は積極的にバグを報告して下さりまして、本当に助かりました。
は積極的にバグを報告して下さりまして、本当に助かりました。
 あと、X680x0 への移植が決定しました。私が X680x0 のユーザーだからなのです
 あと、X680x0 への移植が決定しました。私が X680x0 のユーザーだからなのです
が、多くのローグライクゲームを移植されている FIRST さんに頼んでみたら、
が、多くのローグライクゲームを移植されている FIRST さんに頼んでみたら、
(-) hengband-1.6.2-orig/lib/help/jversion.txt (-1 / +1 lines)
 Lines 1716-1722    Link Here 
    generic object array, with template file
    generic object array, with template file
    generic artifact array, with template file
    generic artifact array, with template file
    generic ego-item array, with template file
    generic ego-item array, with template file
    generic monster array, with template fils
    generic monster array, with template files
    generic vault array, with template file
    generic vault array, with template file
    binary image files for the template files
    binary image files for the template files
    special stat effect tables
    special stat effect tables
(-) hengband-1.6.2-orig/lib/help/monster.txt (-1 / +1 lines)
 Lines 228-234    Link Here 
Hostile monsters will attempt to resist from capturing. You must make
Hostile monsters will attempt to resist from capturing. You must make
the monster critically injured status before capture. BeastMasters are 
the monster critically injured status before capture. BeastMasters are 
very good at using Capture Balls, and these limitation are relaxed for 
very good at using Capture Balls, and this limitation is relaxed for 
them.
them.
(-) hengband-1.6.2-orig/lib/help/objects.txt (-2 / +2 lines)
 Lines 556-562    Link Here 
/L : slay undead                    /XL : *slay* undead
/L : slay undead                    /XL : *slay* undead
/Z : slay animal                    /XZ : *slay* animal
/Z : slay animal                    /XZ : *slay* animal
~Tele : telepathy                   . : random teleportaion
~Tele : telepathy                   . : random teleportation
~Evil : ESP evil                    (St : sustain strength
~Evil : ESP evil                    (St : sustain strength
~Good : ESP good                    (In : sustain intelligence
~Good : ESP good                    (In : sustain intelligence
~Nolv : ESP non-living              (Wi : sustain wisdom
~Nolv : ESP non-living              (Wi : sustain wisdom
 Lines 686-692    Link Here 
--------------------
--------------------
The {.} Inscription on a equipment which has ability of random
The {.} Inscription on a equipment which has ability of random
teleportaion prevents the game from asking you whether you want to
teleportation prevents the game from asking you whether you want to
teleport or not on random chance, and the game automatically decide
teleport or not on random chance, and the game automatically decide
not to teleport.  But the ability of random teleportation has another
not to teleport.  But the ability of random teleportation has another
function which allows you to follow a teleporting monster; this
function which allows you to follow a teleporting monster; this
(-) hengband-1.6.2-orig/lib/help/version.txt (-10 / +21 lines)
 Lines 47-59    Link Here 
  Renamed "A Set of Gloves of Dragon" to "A Set of Dragon Gloves".
  Renamed "A Set of Gloves of Dragon" to "A Set of Dragon Gloves".
  Sometimes pets mistakenly breathed on the player.
  Sometimes pets mistakenly breathed on the player.
  Sometimes normal breath pierce walls.
  Sometimes normal breath pierce walls.
  The Minotaur of the Labyrinth should be summond by final boss.
  The Minotaur of the Labyrinth should be summoned by final boss.
  Many typo, screen update failures, wrong descriptions etc.
  Many typo, screen update failures, wrong descriptions etc.
Aug. 12th, 2003  hengband 1.5.4 (Development branch) released.
Aug. 12th, 2003  hengband 1.5.4 (Development branch) released.
- New artifact amulets.
- Special inscription {@ma},{@0} etc. on equip/floor lists are allowed.
- Special inscription {@ma},{@0} etc. on equip/floor lists are allowed.
- Tags, "a)" etc., are always effected by above inscription.
- Tags, "a)" etc., are always effected by above inscription.
- 'x' mark of view_unsafe_grids will be cleared by disarming spell.
- 'x' mark of view_unsafe_grids will be cleared by disarming spell.
 Lines 97-103    Link Here 
Jul. 10th, 2003  hengband 1.5.2 (Development branch) released.
Jul. 10th, 2003  hengband 1.5.2 (Development branch) released.
- Random artifacts get more 'Construction point' for Android.
- Random artifacts get more 'Construction point' for Android.
- Hunter's office gives items as prize now.
- Hunter's office gives items as prize now.
- Probing gives all monster recall informations.
- Crowns of telepathy get many low ESPs when high one is 'nonliving'.
- Crowns of telepathy get many low ESPs when high one is 'nonliving'.
- Warning ability is more accurate now.
- Warning ability is more accurate now.
- Some monsters have 'dark light' now.
- Some monsters have 'dark light' now.
 Lines 108-114    Link Here 
- Score penalty for Amberite Berserkers no longer applied.
- Score penalty for Amberite Berserkers no longer applied.
- Shapechanger will really change shape on tile graphics mode.
- Shapechanger will really change shape on tile graphics mode.
- "Colour out of space" is same letter as terrain type under foot. 
- "Colour out of space" is same letter as terrain type under foot. 
- Permanent walls at boundaries mimics normal terrains in dungeon.
- Enhanced view_unsafe_grids option; 'x' will be cleared when walked over.
- Enhanced view_unsafe_grids option; 'x' will be cleared when walked over.
- 'Cure mutation' service will always succeed.
- 'Cure mutation' service will always succeed.
- Special inscription like {@ma} can be used in all commands now.
- Special inscription like {@ma} can be used in all commands now.
 Lines 133-150    Link Here 
Jul. 10th, 2003  hengband 1.4.2 (Stable branch) released.
Jul. 10th, 2003  hengband 1.4.2 (Stable branch) released.
- Cancelling of Racial/Class power no longer takes energy.
- Cancelling of Racial/Class power no longer takes energy.
- The algorithm for breath shape is changed.
- Various bug fixes:
- Various bug fixes:
  Samurai was not able to 'Assume a Posture' when they have pets.
  Samurai was not able to 'Assume a Posture' when they have pets.
  Buggy behavior of Teleportaion while mounting on a Lord of Change.
  Buggy behavior of Teleportation while mounting on a Lord of Change.
  Inven/Equip sub-window displayed gerbages when resized.
  Inven/Equip sub-window displayed garbages when resized.
  Wrong monster name in playrecord file at the Arena.
  Wrong monster name in playrecord file at the Arena.
  Sorcerer and Red-Mage didn't get cost bonuses from Proficiency.
  Sorcerer and Red-Mage didn't get cost bonuses from Proficiency.
  'Rush Attack' was able to pass over the Pattern.
  'Rush Attack' was able to pass over the Pattern.
  Collected display update for "Fingolfin's Challenge" song.
  Collected display update for "Fingolfin's Challenge" song.
  Overflaw of item's value in store.
  Overflow of item's value in store.
  Songs were not really stopped while global map.
  Songs were not really stopped while global map.
  Date/time went wrong when player race is changed.
  Date/time went wrong when player race is changed.
  'Rodeo' sometimes failed to fail and behaved as succeed.
  'Rodeo' sometimes failed to fail and behaved as succeed.
 Lines 153-161    Link Here 
  Wrong value of ego ring of resist time.
  Wrong value of ego ring of resist time.
  Salt Water didn't have effect on living.
  Salt Water didn't have effect on living.
  Two rare bugs on decision for Quest completion.
  Two rare bugs on decision for Quest completion.
  Charge overflaw for stack of rods.
  Charge overflow for stack of rods.
  Clones of unique monster sometimes changed to real unique.
  Clones of unique monster sometimes changed to real unique.
  Bug on adding essence on a equippment with negative pval.
  Bug on adding essence on a equipment with negative pval.
  Collected update for monster light.  etc...
  Collected update for monster light.  etc...
 Lines 248-254    Link Here 
  effects on light radius as numerical value.
  effects on light radius as numerical value.
- Fixed bug that radius of light source couldn't reach to zero however
- Fixed bug that radius of light source couldn't reach to zero however
  many darkness items are equipped, when the player has fiery aura.
  many darkness items are equipped, when the player has fiery aura.
- Fixed many bugs(rod of perception, Royal Crypt, etc...)
  Sep. 9th, 2002  hengband 1.2.1 (Stable branch) released.
  Sep. 9th, 2002  hengband 1.2.1 (Stable branch) released.
 Lines 257-263    Link Here 
  (jlicense.txt is Japanese only for now)
  (jlicense.txt is Japanese only for now)
- Increased AC of the ego Ring of Protection (Extra Armor) by 7.
- Increased AC of the ego Ring of Protection (Extra Armor) by 7.
- Fixed some bug on monster's AI.
- Fixed some bug on monster's AI.
- Fixed bug that cause crash when specific chest trap triggered.
- Fixed wrong display of the Tower quest in quest information command.
- Fixed wrong display of the Tower quest in quest information command.
- Fixed bug that fail rates of the imitation differed from the value
- Fixed bug that fail rates of the imitation differed from the value
  displayed in a spell list.
  displayed in a spell list.
 Lines 274-280    Link Here 
- The 'C' command display ESPs, Slays and 'other' flags on a new page.
- The 'C' command display ESPs, Slays and 'other' flags on a new page.
- Now Weaponsmiths can attach ESPs and *slay*s on equipments.
- Now Weaponsmiths can attach ESPs and *slay*s on equipments.
- Inserted new-lines after first two paragraphs of monster-recall.
- Inserted new-lines after first two paragraphs of monster-recall.
- 'Experience' of Android is now displayed as construction point.
- Counting of play time will stop within the auto-picker editor.
- Counting of play time will stop within the auto-picker editor.
- Wrote quest information in character dump file.
- Wrote quest information in character dump file.
- Apply auto-destroy just after using Psychometry.
- Apply auto-destroy just after using Psychometry.
 Lines 287-293    Link Here 
  Aug. 28th, 2002  hengband 1.2.0 (Stable branch) released.
  Aug. 28th, 2002  hengband 1.2.0 (Stable branch) released.
- Fixed many bugs
- Fixed many bugs
- Splitted version tree into two branch;
   development version: 1.3.x and stable version: 1.2.x.
   development version: 1.3.x and stable version: 1.2.x.
- Introduced save-file-version which is independent from actual
- Introduced save-file-version which is independent from actual
  version number of the game.
  version number of the game.
 Lines 325-342    Link Here 
  Jun. 2nd, 2002  hengband 1.1.0 Release Candidate 1 released.
  Jun. 2nd, 2002  hengband 1.1.0 Release Candidate 1 released.
- Splitted Life realm into two and new spells added; New 'Life' realm
  and New 'Crusade' realm.
  and New 'Crusade' realm.
- Speed system modified; multiple-moves got fewer at early stage.
- Speed system modified; multiple-moves got fewer at early stage.
- Vi-like in-game editor(the _ key) of Auto-picker/destroyer
- Vi-like in-game editor(the _ key) of Auto-picker/destroyer
  preference.
  preference.
- Character background can be edited by player at birth.
- Character background can be edited by player at birth.
- Auto-destroy/Auto-inscription is now performed just after identify
  objects (like auto-squelch).
  objects (like auto-squelch).
- Indicators of temporal effects(status bar) are now have variable
- Indicators of temporal effects(status bar) are now have variable
  size and position.
  size and position.
  not beed trap detecteted are marked with gray 'x'.
- new option view_unsafe_grids from Unangband; Unknown grids that have
  not been trap detected are marked with gray 'x'.
- new option disturb_trap_detect from Oangband; disturbs you when
- new option disturb_trap_detect from Oangband; disturbs you when
  player is running out of trap-detected area.
  player is running out of trap-detected area.
- new option alert_trap_detect; alerts you with message when the
- new option alert_trap_detect; alerts you with message when the
 Lines 360-366    Link Here 
- Some bugs fixed.
- Some bugs fixed.
  Apl. 6th, 2002  hengband 1.0.11 released.
  Apr. 6th, 2002  hengband 1.0.11 released.
- The on-line help files is translated to English
- The on-line help files is translated to English
- Warning ability of an object can be canceled by its inscription {$}.
- Warning ability of an object can be canceled by its inscription {$}.
 Lines 796-802    Link Here 
and Angband 2.7.9, because many of them were made in passing during the
and Angband 2.7.9, because many of them were made in passing during the
massive code level cleanup. Many of the changes are invisible to the
massive code level cleanup. Many of the changes are invisible to the
user, but still provide increased simplicity and efficiency, and
user, but still provide increased simplicity and efficiency, and
decreased code size, or make other more visable changes possible. For
decreased code size, or make other more visible changes possible. For
example, the new "project()" code that handles all bolts, beams, and
example, the new "project()" code that handles all bolts, beams, and
balls, the new "update_view()" code that simplifies line of sight
balls, the new "update_view()" code that simplifies line of sight
computation, or the new "generate()" code that builds new levels in the
computation, or the new "generate()" code that builds new levels in the
 Lines 820-826    Link Here 
     generic object array, with template file
     generic object array, with template file
     generic artifact array, with template file
     generic artifact array, with template file
     generic ego-item array, with template file
     generic ego-item array, with template file
     generic monster array, with template fils
     generic monster array, with template files
     generic vault array, with template file
     generic vault array, with template file
     binary image files for the template files
     binary image files for the template files
     special stat effect tables
     special stat effect tables
(-) hengband-1.6.2-orig/lib/pref/pickpref.prf (-1 / +1 lines)
 Lines 7-13    Link Here 
#  q _         :  Quit (command mode only)
#  q _         :  Quit (command mode only)
#  hjkl2468    :  Move (command mode only)
#  hjkl2468    :  Move (command mode only)
#  ^B ^N ^P ^F :  Move (always)
#  ^B ^N ^P ^F :  Move (always)
#  ^I  : Choose from inventry/equipment
#  ^I  : Choose from inventory/equipment
#  ^S  : pick up / destroy / leave on floor
#  ^S  : pick up / destroy / leave on floor
#  ^U  : identified / unidentified / ...
#  ^U  : identified / unidentified / ...
#  ^L  : Insert name of the last auto-destroyed item.
#  ^L  : Insert name of the last auto-destroyed item.
(-) hengband-1.6.2-orig/readme_eng.txt (-1 / +1 lines)
 Lines 231-237    Link Here 
------ World score
------ World score
When You die, or retire, you can register a score to the world 
When You die, or retire, you can register a score to the world 
score sever through the Internet. 
score server through the Internet. 
However, please do not register a score, if you have cheated 
However, please do not register a score, if you have cheated 
by modifying data or source files, or by restoring from a backed 
by modifying data or source files, or by restoring from a backed 
up savefile.
up savefile.
(-) hengband-1.6.2-orig/src/autopick.c (-4 / +4 lines)
 Lines 264-270    Link Here 
	else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
	else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
	else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
	else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
	/* You don't need sepalator after adjective */
	/* You don't need separator after adjective */
	/* 'artifact' is not true adjective */
	/* 'artifact' is not true adjective */
	else if (!IS_FLG(FLG_ARTIFACT))
	else if (!IS_FLG(FLG_ARTIFACT))
		sepa_flag = FALSE;
		sepa_flag = FALSE;
 Lines 1123-1136    Link Here 
/*
/*
 *  Auto-destroy marked item in inventry and on floor
 *  Auto-destroy marked item in inventory and on floor
 */
 */
void delayed_auto_destroy(void)
void delayed_auto_destroy(void)
{
{
	int item;
	int item;
	/* 
	/* 
	 * Scan inventry in reverse order to prevent
	 * Scan inventory in reverse order to prevent
	 * skipping after inven_item_optimize()
	 * skipping after inven_item_optimize()
	 */
	 */
	for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
	for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
 Lines 2602-2608    Link Here 
	"^Q Toggle Insert/Command mode",
	"^Q Toggle Insert/Command mode",
	"^R Revert to Original File",
	"^R Revert to Original File",
	"------------------------------------",
	"------------------------------------",
	"^I Object in Inventry/Equipment",
	"^I Object in Inventory/Equipment",
	"^L",
	"^L",
	"^K Kill Rest of Line",
	"^K Kill Rest of Line",
	"^Y Insert killed(^K) text",
	"^Y Insert killed(^K) text",
(-) hengband-1.6.2-orig/src/birth.c (-4 / +4 lines)
 Lines 2331-2337    Link Here 
{
{
	int i, count;
	int i, count;
	/* Clean up infomation of modifications */
	/* Clean up information of modifications */
	put_str("                                   ", 3, 40);
	put_str("                                   ", 3, 40);
	put_str("                                   ", 4, 40);
	put_str("                                   ", 4, 40);
	put_str("                                   ", 5, 40);
	put_str("                                   ", 5, 40);
 Lines 4668-4674    Link Here 
	/* Clean up */
	/* Clean up */
	clear_from(10);
	clear_from(10);
	/* Extra infomation */
	/* Extra information */
#ifdef JP
#ifdef JP
	put_str("最低限得たい能力値を設定して下さい。", 10, 10);
	put_str("最低限得たい能力値を設定して下さい。", 10, 10);
	put_str("2/8で項目選択、4/6で値の増減、Enterで次へ", 11, 10);
	put_str("2/8で項目選択、4/6で値の増減、Enterで次へ", 11, 10);
 Lines 5606-5612    Link Here 
#ifdef JP
#ifdef JP
	put_str("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", 8, 10);
	put_str("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", 8, 10);
#else
#else
	put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
	put_str("Make your character. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
#endif
#endif
 Lines 6592-6598    Link Here 
#ifdef JP
#ifdef JP
	fprintf(fff, "性格: %s\n", seikaku_info[p_ptr->pseikaku].title);
	fprintf(fff, "性格: %s\n", seikaku_info[p_ptr->pseikaku].title);
#else
#else
	fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
	fprintf(fff, "Personality: %s\n", seikaku_info[p_ptr->pseikaku].title);
#endif
#endif
	t = temp;
	t = temp;
	for (i = 0; i < 6; i++)
	for (i = 0; i < 6; i++)
(-) hengband-1.6.2-orig/src/cmd4.c (-2 / +2 lines)
 Lines 430-436    Link Here 
#ifdef JP
#ifdef JP
			note_level = "アリーナ:";
			note_level = "アリーナ:";
#else
#else
			note_level = "Arane:";
			note_level = "Arena:";
#endif
#endif
		else if (!dun_level)
		else if (!dun_level)
#ifdef JP
#ifdef JP
 Lines 541-547    Link Here 
#endif
#endif
			break;
			break;
		}
		}
		case NIKKI_MAXDEAPTH:
		case NIKKI_MAXDEPTH:
		{
		{
#ifdef JP
#ifdef JP
			fprintf(fff, " %2d:%02d %20s %sの最深階%d階に到達した。\n", hour, min, note_level, d_name+d_info[dungeon_type].name, num);
			fprintf(fff, " %2d:%02d %20s %sの最深階%d階に到達した。\n", hour, min, note_level, d_name+d_info[dungeon_type].name, num);
(-) hengband-1.6.2-orig/src/cmd5.c (-1 / +1 lines)
 Lines 6398-6404    Link Here 
			pet_t_m_idx = 0;
			pet_t_m_idx = 0;
			break;
			break;
		}
		}
		/* "Seek and destoy" */
		/* "Seek and destroy" */
		case PET_SEEK_AND_DESTROY:
		case PET_SEEK_AND_DESTROY:
		{
		{
			p_ptr->pet_follow_distance = PET_DESTROY_DIST;
			p_ptr->pet_follow_distance = PET_DESTROY_DIST;
(-) hengband-1.6.2-orig/src/defines.h (-2 / +2 lines)
 Lines 3027-3033    Link Here 
#define OM_FOUND        0x01    /* original boolean flag */
#define OM_FOUND        0x01    /* original boolean flag */
#define OM_NOMSG        0x02    /* temporary flag to suppress messages */
#define OM_NOMSG        0x02    /* temporary flag to suppress messages */
#define OM_NO_QUERY     0x04    /* Query for auto-pick was already answered as 'No' */
#define OM_NO_QUERY     0x04    /* Query for auto-pick was already answered as 'No' */
#define OM_AUTODESTROY  0x08    /* Destroy later to avoid illegal inventry shift */
#define OM_AUTODESTROY  0x08    /* Destroy later to avoid illegal inventory shift */
/*
/*
 Lines 4660-4666    Link Here 
#define NIKKI_FIX_QUEST_F  5
#define NIKKI_FIX_QUEST_F  5
#define NIKKI_RAND_QUEST_C 6
#define NIKKI_RAND_QUEST_C 6
#define NIKKI_RAND_QUEST_F 7
#define NIKKI_RAND_QUEST_F 7
#define NIKKI_MAXDEAPTH    8
#define NIKKI_MAXDEPTH     8
#define NIKKI_TRUMP        9
#define NIKKI_TRUMP        9
#define NIKKI_STAIR       10
#define NIKKI_STAIR       10
#define NIKKI_RECALL      11
#define NIKKI_RECALL      11
(-) hengband-1.6.2-orig/src/dungeon.c (-2 / +2 lines)
 Lines 1876-1882    Link Here 
	/* Paranoia -- Player has no warning-item */
	/* Paranoia -- Player has no warning-item */
	if (!(p_ptr->cursed & flag)) return NULL;
	if (!(p_ptr->cursed & flag)) return NULL;
	/* Search Inventry */
	/* Search Inventory */
	for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
	for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
	{
	{
		object_type *o_ptr = &inventory[i];
		object_type *o_ptr = &inventory[i];
 Lines 6189-6195    Link Here 
	if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
	if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
	{
	{
		max_dlv[dungeon_type] = dun_level;
		max_dlv[dungeon_type] = dun_level;
		if (record_maxdepth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
		if (record_maxdepth) do_cmd_write_nikki(NIKKI_MAXDEPTH, dun_level, NULL);
	}
	}
	/* Validate the panel */
	/* Validate the panel */
(-) hengband-1.6.2-orig/src/floors.c (-1 / +1 lines)
 Lines 1007-1013    Link Here 
			new_floor_id = get_new_floor_id();
			new_floor_id = get_new_floor_id();
		}
		}
		/* Pointer for infomations of new floor */
		/* Pointer for informations of new floor */
		sf_ptr = get_sf_ptr(new_floor_id);
		sf_ptr = get_sf_ptr(new_floor_id);
		/* Try to restore old floor */
		/* Try to restore old floor */
(-) hengband-1.6.2-orig/src/melee1.c (-1 / +1 lines)
 Lines 218-224    Link Here 
		cptr act = NULL;
		cptr act = NULL;
		/* Extract the attack infomation */
		/* Extract the attack information */
		int effect = r_ptr->blow[ap_cnt].effect;
		int effect = r_ptr->blow[ap_cnt].effect;
		int method = r_ptr->blow[ap_cnt].method;
		int method = r_ptr->blow[ap_cnt].method;
		int d_dice = r_ptr->blow[ap_cnt].d_dice;
		int d_dice = r_ptr->blow[ap_cnt].d_dice;
(-) hengband-1.6.2-orig/src/melee2.c (-1 / +1 lines)
 Lines 1505-1511    Link Here 
		cptr act = NULL;
		cptr act = NULL;
		/* Extract the attack infomation */
		/* Extract the attack information */
		int effect = r_ptr->blow[ap_cnt].effect;
		int effect = r_ptr->blow[ap_cnt].effect;
		int method = r_ptr->blow[ap_cnt].method;
		int method = r_ptr->blow[ap_cnt].method;
		int d_dice = r_ptr->blow[ap_cnt].d_dice;
		int d_dice = r_ptr->blow[ap_cnt].d_dice;
(-) hengband-1.6.2-orig/src/mindtips.h (-4 / +4 lines)
 Lines 146-152    Link Here 
{
{
	"Fires a very small energy ball.",
	"Fires a very small energy ball.",
	"Lights up nearby area and the inside of a room permanently.",
	"Lights up nearby area and the inside of a room permanently.",
	"Gives levitaion a while.",
	"Gives levitation a while.",
	"Fires a short energy beam.",
	"Fires a short energy beam.",
	"Gives magic resistance for a while.",
	"Gives magic resistance for a while.",
	"Improves spirit energy power temporaly. Improved spirit energy will be more and more powerfull or have longer duration. Too many improving results in uncontrollable explosion of spirit energy.",
	"Improves spirit energy power temporaly. Improved spirit energy will be more and more powerfull or have longer duration. Too many improving results in uncontrollable explosion of spirit energy.",
 Lines 168-176    Link Here 
},
},
{
{
	"Detects all monsters except mindless in your vicinity.",
	"Detects all monsters except mindless in your vicinity.",
	"Attacks monster with your weapons normaly, then move through counter side of the monster.",
	"Attacks monster with your weapons normally, then move through counter side of the monster.",
	"Sets off a trap, then destroy that trap.",
	"Sets off a trap, then destroy that trap.",
	"Shakes dungeon structure, and results in random swaping of floors and walls.",
	"Shakes dungeon structure, and results in random swapping of floors and walls.",
	"Attacks all adjacent monsters.",
	"Attacks all adjacent monsters.",
	"",
	"",
	"",
	"",
 Lines 217-223    Link Here 
	"Darken nearby area and inside of a room.",
	"Darken nearby area and inside of a room.",
	"Detects visible monsters in your vicinity and more and more. Detects traps, doors and stairs at level 5, items at level 15. Lights and know the whole level at level 45.",
	"Detects visible monsters in your vicinity and more and more. Detects traps, doors and stairs at level 5, items at level 15. Lights and know the whole level at level 45.",
	"Teleport short distance.",
	"Teleport short distance.",
	"Teleport as you recieve an attack. Might be able to teleport just before recieveing damages at higher level.",
	"Teleport as you receive an attack. Might be able to teleport just before receiving damages at higher level.",
	"Teleport long distance.",
	"Teleport long distance.",
	"Attack and teleport in a time.",
	"Attack and teleport in a time.",
	"Attempt to freeze a monster.",
	"Attempt to freeze a monster.",
(-) hengband-1.6.2-orig/src/monster1.c (-2 / +2 lines)
 Lines 525-531    Link Here 
#ifdef JP
#ifdef JP
		hooked_roff("、他のモンスターに化ける。");
		hooked_roff("、他のモンスターに化ける。");
#else
#else
		hooked_roff("and can take the shape of other monster.");
		hooked_roff(", and can take the shape of other monster.");
#endif
#endif
		return;
		return;
	}
	}
 Lines 2187-2193    Link Here 
#ifdef JP
#ifdef JP
			hooked_roff(format("に進化する。"));
			hooked_roff(format("に進化する。"));
#else
#else
			hooked_roff(format(" when %s gets enugh experience.  ", wd_he[msex]));
			hooked_roff(format(" when %s gets enough experience.  ", wd_he[msex]));
#endif
#endif
		}
		}
		else if (!(r_ptr->flags1 & RF1_UNIQUE))
		else if (!(r_ptr->flags1 & RF1_UNIQUE))
(-) hengband-1.6.2-orig/src/monster2.c (-2 / +2 lines)
 Lines 1481-1489    Link Here 
 *  MD_ASSUME_VISIBLE --> Genocide resistance name ("the kobold")
 *  MD_ASSUME_VISIBLE --> Genocide resistance name ("the kobold")
 *  MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE --> Killing name ("a kobold")
 *  MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE --> Killing name ("a kobold")
 *  MD_PRON_VISIBLE | MD_POSSESSIVE
 *  MD_PRON_VISIBLE | MD_POSSESSIVE
 *    --> Possessive, genderized if visable ("his") or "its"
 *    --> Possessive, genderized if visible ("his") or "its"
 *  MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE
 *  MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE
 *    --> Reflexive, genderized if visable ("himself") or "itself"
 *    --> Reflexive, genderized if visible ("himself") or "itself"
 */
 */
void monster_desc(char *desc, monster_type *m_ptr, int mode)
void monster_desc(char *desc, monster_type *m_ptr, int mode)
{
{
(-) hengband-1.6.2-orig/src/object1.c (-1 / +1 lines)
 Lines 3626-3632    Link Here 
#endif
#endif
			/*
			/*
			 * It's a trivial infomation since there is
			 * It's a trivial information since there is
			 * fake inscription {cursed}
			 * fake inscription {cursed}
			 */
			 */
			trivial_info++;
			trivial_info++;
(-) hengband-1.6.2-orig/src/object2.c (-1 / +1 lines)
 Lines 1649-1655    Link Here 
		/* Staffs and Wands and Rods */
		/* Staffs and Wands and Rods */
		case TV_ROD:
		case TV_ROD:
		{
		{
			/* Prevent overflaw of timeout */
			/* Prevent overflow of timeout */
			max_num = MIN(max_num, MAX_SHORT / k_info[o_ptr->k_idx].pval);
			max_num = MIN(max_num, MAX_SHORT / k_info[o_ptr->k_idx].pval);
			/* Assume okay */
			/* Assume okay */
(-) hengband-1.6.2-orig/src/scores.c (-1 / +1 lines)
 Lines 435-441    Link Here 
#ifdef JP
#ifdef JP
		else if(get_check_strict("スコアをスコア・サーバに登録しますか? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
		else if(get_check_strict("スコアをスコア・サーバに登録しますか? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
#else
#else
		else if(get_check_strict("Do you send score to the world score sever? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
		else if(get_check_strict("Do you send score to the world score server? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
#endif
#endif
		{
		{
			errr err;
			errr err;
(-) hengband-1.6.2-orig/src/spells1.c (-1 / +1 lines)
 Lines 5847-5853    Link Here 
#ifdef JP
#ifdef JP
note = "には効果がなかった。";
note = "には効果がなかった。";
#else
#else
				note = "is unaffected!";
				note = " is unaffected!";
#endif
#endif
				dam = 0;
				dam = 0;
			}
			}
(-) hengband-1.6.2-orig/src/store.c (-1 / +1 lines)
 Lines 4673-4679    Link Here 
			prt("w/t) 装備する/はずす", 22, 56);
			prt("w/t) 装備する/はずす", 22, 56);
		}
		}
#else
#else
		prt("i/e) Inventry/Equipment list", 21, 56);
		prt("i/e) Inventory/Equipment list", 21, 56);
		if( rogue_like_commands == TRUE )
		if( rogue_like_commands == TRUE )
		{
		{