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XRaiseWindow( _glfwDisplay.Dpy, _glfwWin.Win ); | XRaiseWindow( _glfwDisplay.Dpy, _glfwWin.Win ); |
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// Get input focus | // Get input focus |
XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, RevertToParent, |
/* quick hack: XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, RevertToParent, |
CurrentTime ); |
CurrentTime ); */ |
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// Fullscreen mode "post processing" | // Fullscreen mode "post processing" |
if( mode == GLFW_FULLSCREEN ) | if( mode == GLFW_FULLSCREEN ) |
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XMoveWindow( _glfwDisplay.Dpy, _glfwWin.Win, 0, 0 ); | XMoveWindow( _glfwDisplay.Dpy, _glfwWin.Win, 0, 0 ); |
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// Get input focus | // Get input focus |
XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, RevertToParent, |
/* quick hack: XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, RevertToParent, |
CurrentTime ); |
CurrentTime );*/ |
} | } |
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// Lock mouse, if necessary | // Lock mouse, if necessary |
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XMoveWindow( _glfwDisplay.Dpy, _glfwWin.Win, 0, 0 ); | XMoveWindow( _glfwDisplay.Dpy, _glfwWin.Win, 0, 0 ); |
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// Get input focus | // Get input focus |
XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, |
/* quick hack: XSetInputFocus( _glfwDisplay.Dpy, _glfwWin.Win, |
RevertToParent, CurrentTime ); |
RevertToParent, CurrentTime );*/ |
} | } |
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// Hide cursor if necessary | // Hide cursor if necessary |