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(-) flobopuyo-0.20/IosVector.cpp (-1 / +1 lines)
 Lines 102-107   void IosVector::increaseVectorSize() Link Here 
void IosVector::dumpVector() const {
void IosVector::dumpVector() const {
	fprintf(stderr, "Size: %d\n", getSize());
	fprintf(stderr, "Size: %d\n", getSize());
	for (int i = 0, j = getSize() ; i < j ; i++)
	for (int i = 0, j = getSize() ; i < j ; i++)
		fprintf(stderr, "elt[%d]=%d ", i, (int)getElementAt(i));
		fprintf(stderr, "elt[%d]=%p ", i, getElementAt(i));
	fprintf(stderr, "\n");
	fprintf(stderr, "\n");
}
}
(-) flobopuyo-0.20/PuyoGame.cpp (-1 / +1 lines)
 Lines 45-51   PuyoState PuyoRandomSystem::getPuyoForSe Link Here 
		return (PuyoState)newItem;
		return (PuyoState)newItem;
	}
	}
	else
	else
		return (PuyoState)(int)(sequenceItems.getElementAt(sequence));
		return (PuyoState)(long)(sequenceItems.getElementAt(sequence));
}
}
PuyoPuyo::PuyoPuyo(PuyoState state)
PuyoPuyo::PuyoPuyo(PuyoState state)