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(-) snes9x-1.43-src/snes9x/unix/x11.cpp.old (-20 / +20 lines)
 Lines 1213-1238    Link Here 
        // re-enable all sound channels
        // re-enable all sound channels
        Define(TOGGLE_SOUND, 8,         Alt(XK_F12), Ctrl(XK_F12));
        Define(TOGGLE_SOUND, 8,         Alt(XK_F12), Ctrl(XK_F12));
        // numbered quicksaves
        // numbered quicksaves
        Define(WRITE_SAVE_NUM, 0,       XK_F1);
        Define(LOAD_SAVE_NUM, 0,       XK_F1);
        Define(WRITE_SAVE_NUM, 1,       XK_F2);
        Define(LOAD_SAVE_NUM, 1,       XK_F2);
        Define(WRITE_SAVE_NUM, 2,       XK_F3);
        Define(LOAD_SAVE_NUM, 2,       XK_F3);
        Define(WRITE_SAVE_NUM, 3,       XK_F4);
        Define(LOAD_SAVE_NUM, 3,       XK_F4);
        Define(WRITE_SAVE_NUM, 4,       XK_F5);
        Define(LOAD_SAVE_NUM, 4,       XK_F5);
        Define(WRITE_SAVE_NUM, 5,       XK_F6);
        Define(LOAD_SAVE_NUM, 5,       XK_F6);
        Define(WRITE_SAVE_NUM, 6,       XK_F7);
        Define(LOAD_SAVE_NUM, 6,       XK_F7);
        Define(WRITE_SAVE_NUM, 7,       XK_F8);
        Define(LOAD_SAVE_NUM, 7,       XK_F8);
        Define(WRITE_SAVE_NUM, 8,       XK_F9);
        Define(LOAD_SAVE_NUM, 8,       XK_F9);
        Define(WRITE_SAVE_NUM, 9,       XK_F10);
        Define(LOAD_SAVE_NUM, 9,       XK_F10);
        Define(LOAD_SAVE_NUM, 0,       Shift(XK_F1));
        Define(WRITE_SAVE_NUM, 0,       Shift(XK_F1));
        Define(LOAD_SAVE_NUM, 1,       Shift(XK_F2));
        Define(WRITE_SAVE_NUM, 1,       Shift(XK_F2));
        Define(LOAD_SAVE_NUM, 2,       Shift(XK_F3));
        Define(WRITE_SAVE_NUM, 2,       Shift(XK_F3));
        Define(LOAD_SAVE_NUM, 3,       Shift(XK_F4));
        Define(WRITE_SAVE_NUM, 3,       Shift(XK_F4));
        Define(LOAD_SAVE_NUM, 4,       Shift(XK_F5));
        Define(WRITE_SAVE_NUM, 4,       Shift(XK_F5));
        Define(LOAD_SAVE_NUM, 5,       Shift(XK_F6));
        Define(WRITE_SAVE_NUM, 5,       Shift(XK_F6));
        Define(LOAD_SAVE_NUM, 6,       Shift(XK_F7));
        Define(WRITE_SAVE_NUM, 6,       Shift(XK_F7));
        Define(LOAD_SAVE_NUM, 7,       Shift(XK_F8));
        Define(WRITE_SAVE_NUM, 7,       Shift(XK_F8));
        Define(LOAD_SAVE_NUM, 8,       Shift(XK_F9));
        Define(WRITE_SAVE_NUM, 8,       Shift(XK_F9));
        Define(LOAD_SAVE_NUM, 9,       Shift(XK_F10));
        Define(WRITE_SAVE_NUM, 9,       Shift(XK_F10));
        // layer toggles
        // layer toggles
        Define(TOGGLE_LAYER,  0,       XK_1);
        Define(TOGGLE_LAYER,  0,       XK_1);
        Define(TOGGLE_LAYER,  1,       XK_2);
        Define(TOGGLE_LAYER,  1,       XK_2);