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// re-enable all sound channels | // re-enable all sound channels |
Define(TOGGLE_SOUND, 8, Alt(XK_F12), Ctrl(XK_F12)); | Define(TOGGLE_SOUND, 8, Alt(XK_F12), Ctrl(XK_F12)); |
// numbered quicksaves | // numbered quicksaves |
Define(WRITE_SAVE_NUM, 0, XK_F1); |
Define(LOAD_SAVE_NUM, 0, XK_F1); |
Define(WRITE_SAVE_NUM, 1, XK_F2); |
Define(LOAD_SAVE_NUM, 1, XK_F2); |
Define(WRITE_SAVE_NUM, 2, XK_F3); |
Define(LOAD_SAVE_NUM, 2, XK_F3); |
Define(WRITE_SAVE_NUM, 3, XK_F4); |
Define(LOAD_SAVE_NUM, 3, XK_F4); |
Define(WRITE_SAVE_NUM, 4, XK_F5); |
Define(LOAD_SAVE_NUM, 4, XK_F5); |
Define(WRITE_SAVE_NUM, 5, XK_F6); |
Define(LOAD_SAVE_NUM, 5, XK_F6); |
Define(WRITE_SAVE_NUM, 6, XK_F7); |
Define(LOAD_SAVE_NUM, 6, XK_F7); |
Define(WRITE_SAVE_NUM, 7, XK_F8); |
Define(LOAD_SAVE_NUM, 7, XK_F8); |
Define(WRITE_SAVE_NUM, 8, XK_F9); |
Define(LOAD_SAVE_NUM, 8, XK_F9); |
Define(WRITE_SAVE_NUM, 9, XK_F10); |
Define(LOAD_SAVE_NUM, 9, XK_F10); |
Define(LOAD_SAVE_NUM, 0, Shift(XK_F1)); |
Define(WRITE_SAVE_NUM, 0, Shift(XK_F1)); |
Define(LOAD_SAVE_NUM, 1, Shift(XK_F2)); |
Define(WRITE_SAVE_NUM, 1, Shift(XK_F2)); |
Define(LOAD_SAVE_NUM, 2, Shift(XK_F3)); |
Define(WRITE_SAVE_NUM, 2, Shift(XK_F3)); |
Define(LOAD_SAVE_NUM, 3, Shift(XK_F4)); |
Define(WRITE_SAVE_NUM, 3, Shift(XK_F4)); |
Define(LOAD_SAVE_NUM, 4, Shift(XK_F5)); |
Define(WRITE_SAVE_NUM, 4, Shift(XK_F5)); |
Define(LOAD_SAVE_NUM, 5, Shift(XK_F6)); |
Define(WRITE_SAVE_NUM, 5, Shift(XK_F6)); |
Define(LOAD_SAVE_NUM, 6, Shift(XK_F7)); |
Define(WRITE_SAVE_NUM, 6, Shift(XK_F7)); |
Define(LOAD_SAVE_NUM, 7, Shift(XK_F8)); |
Define(WRITE_SAVE_NUM, 7, Shift(XK_F8)); |
Define(LOAD_SAVE_NUM, 8, Shift(XK_F9)); |
Define(WRITE_SAVE_NUM, 8, Shift(XK_F9)); |
Define(LOAD_SAVE_NUM, 9, Shift(XK_F10)); |
Define(WRITE_SAVE_NUM, 9, Shift(XK_F10)); |
// layer toggles | // layer toggles |
Define(TOGGLE_LAYER, 0, XK_1); | Define(TOGGLE_LAYER, 0, XK_1); |
Define(TOGGLE_LAYER, 1, XK_2); | Define(TOGGLE_LAYER, 1, XK_2); |