--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h +++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h @@ -355,7 +355,7 @@ void GLES2ShaderBinary( n, shaders, binaryformat, binary, length); } void GLES2ShaderSource( - GLuint shader, GLsizei count, const char** str, const GLint* length) { + GLuint shader, GLsizei count, const GLchar* const* str, const GLint* length) { gles2::GetGLContext()->ShaderSource(shader, count, str, length); } void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {