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## Process this file with automake to produce Makefile.in |
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## Process this file with automake to produce Makefile.in |
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freedroidRPG_LDADD = ../lua/liblua.a |
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if WIN32 |
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if WIN32 |
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freedroidRPG_LDADD += ../win32/freedroidRPG.coff |
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freedroidRPG_LDADD = ../win32/freedroidRPG.coff |
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endif |
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endif |
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bin_PROGRAMS = freedroidRPG |
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bin_PROGRAMS = freedroidRPG |
Lines 22-28
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enemy.c input.c keyboard.c main.c hud.c view.c automap.c BFont.c \ |
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enemy.c input.c keyboard.c main.c hud.c view.c automap.c BFont.c \ |
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defs.h map.h vars.h takeover.h global.h \ |
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defs.h map.h vars.h takeover.h global.h \ |
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proto.h struct.h system.h BFont.h \ |
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proto.h struct.h system.h BFont.h \ |
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SDL_rotozoom.c SDL_rotozoom.h open_gl.c open_gl_atlas.c mission.c chat.c light.c \ |
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open_gl.c open_gl_atlas.c mission.c chat.c light.c \ |
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getopt.c getopt1.c getopt.h scandir.c scandir.h sound.h sound_effects.c \ |
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getopt.c getopt1.c getopt.h scandir.c scandir.h sound.h sound_effects.c \ |
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lang.h lists.c lists.h gen_savestruct.py savestruct.c savestruct.h string.c pathfinder.c \ |
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lang.h lists.c lists.h gen_savestruct.py savestruct.c savestruct.h string.c pathfinder.c \ |
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benchmark.c \ |
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benchmark.c \ |
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savestruct.c savestruct.h: struct.h gen_savestruct.py |
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savestruct.c savestruct.h: struct.h gen_savestruct.py |
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python gen_savestruct.py struct.h savestruct |
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python gen_savestruct.py struct.h savestruct |
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clean-local: |
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cd ../lua; make clean |
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../lua/liblua.a: |
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cd ../lua; make CC=${CC} AR="${AR} rcu" RANLIB="${RANLIB}" liblua.a |