Q3OBJ = \
$(B)/client/ioq3-urt.o \
$(B)/client/sam.o \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
Con_ClearNotify ();
Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
#ifdef _WIN32
clu.SDL_EnableKeyRepeatWin(); //ioq3-urt: replenish the repeat/interval values for keyboard
#endif
}
/*
Key_ClearStates( );
keyCatchers = catcher;
clu.keyboard_done = qfalse;
// This must not exceed MAX_CMD_LINE
#define __QGL_H__
#ifdef USE_LOCAL_HEADERS
# include "../SDL12/include/SDL_opengl.h"
# include "SDL_opengl.h"
#else
# include <SDL_opengl.h>
# include <SDL/SDL_opengl.h>
extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);