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Gentoo's Bugzilla – Attachment 209294 Details for
Bug 291933
games-fps/quake3-urbanterror-4.1 does not find correct autoexec.cfg, runs default quake3, curl error
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stderr from modified quake3-ut4
quake3-ut4.stderr (text/plain), 13.41 KB, created by
Michael Weber (RETIRED)
on 2009-11-05 00:06:43 UTC
(
hide
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Description:
stderr from modified quake3-ut4
Filename:
MIME Type:
Creator:
Michael Weber (RETIRED)
Created:
2009-11-05 00:06:43 UTC
Size:
13.41 KB
patch
obsolete
>Q3 1.32c linux-i386 May 8 2006 >----- FS_Startup ----- >Current search path: >/home/michael/.q3a/UrbanTerror/q3ut4 >/usr/share/games/quake3/UrbanTerror/q3ut4/zpak000_assets.pk3 (7933 files) >/usr/share/games/quake3/UrbanTerror/q3ut4/zpak000.pk3 (99 files) >/usr/share/games/quake3/UrbanTerror/q3ut4 >/opt/quake3/quake3.x86/UrbanTerror/q3ut4 >/home/michael/.q3a/baseq3 >/usr/share/games/quake3/baseq3/pak8.pk3 (9 files) >/usr/share/games/quake3/baseq3/pak7.pk3 (4 files) >/usr/share/games/quake3/baseq3/pak6.pk3 (64 files) >/usr/share/games/quake3/baseq3/pak5.pk3 (7 files) >/usr/share/games/quake3/baseq3/pak4.pk3 (272 files) >/usr/share/games/quake3/baseq3/pak3.pk3 (4 files) >/usr/share/games/quake3/baseq3/pak2.pk3 (148 files) >/usr/share/games/quake3/baseq3/pak1.pk3 (26 files) >/usr/share/games/quake3/baseq3/pak0.pk3 (3539 files) >/usr/share/games/quake3/baseq3 >/opt/quake3/quake3.x86/baseq3 > >---------------------- >12105 files in pk3 files >execing default.cfg >execing q3config.cfg >execing autoexec.cfg >Hunk_Clear: reset the hunk ok > >------- Input Initialization ------- >Joystick is not active. >------------------------------------ >----- Client Initialization ----- >----- Initializing Renderer ---- >------------------------------- >----- Client Initialization Complete ----- >----- R_Init ----- >...loading libGL.so.1: Initializing OpenGL display >...setting mode 8: 1280 1024 >Using XFree86-VidModeExtension Version 2.2 >XFree86-VidModeExtension Activated at 1280x1024 >Using 4/4/4 Color bits, 24 depth, 0 stencil display. >GL_RENDERER: GeForce 8300/PCI/SSE2 >Initializing OpenGL extensions >...ignoring GL_S3_s3tc >...ignoring GL_EXT_texture_env_add >...using GL_ARB_multitexture >...using GL_EXT_compiled_vertex_array >XF86 Gamma extension initialized > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce 8300/PCI/SSE2 >GL_VERSION: 3.2.0 NVIDIA 190.42 >GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_prograGL_MAX_TEXTURE_SIZE: 8192 >GL_MAX_ACTIVE_TEXTURES_ARB: 4 > >PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) >MODE: 8, 1280 x 1024 fullscreen hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: disabled >compressed textures: disabled >Initializing Shaders >...loading 'scripts/27s.shader' >...loading 'scripts/abbey.shader' >...loading 'scripts/abbey2.shader' >...loading 'scripts/abbey2ctf.shader' >...loading 'scripts/algiers.shader' >...loading 'scripts/allbsps.shader' >...loading 'scripts/ammo.shader' >...loading 'scripts/austria.shader' >...loading 'scripts/autoclip.shader' >...loading 'scripts/backhoe.shader' >...loading 'scripts/base_floor.shader' >...loading 'scripts/base_light.shader' >...loading 'scripts/base_support.shader' >...loading 'scripts/bbq.shader' >...loading 'scripts/bbq2.shader' >...loading 'scripts/bbq7.shader' >...loading 'scripts/bbqshaders.shader' >...loading 'scripts/bk.shader' >...loading 'scripts/blood.shader' >...loading 'scripts/bloodnew.shader' >...loading 'scripts/bombexp.shader' >...loading 'scripts/box15.shader' >...loading 'scripts/box293.shader' >...loading 'scripts/box337.shader' >...loading 'scripts/br_flowers.shader' >...loading 'scripts/br_flowers_tub.shader' >...loading 'scripts/br_trees.shader' >...loading 'scripts/casa_lamp.shader' >...loading 'scripts/cave.shader' >...loading 'scripts/cel.shader' >...loading 'scripts/codey1.shader' >...loading 'scripts/coinbird01.shader' >...loading 'scripts/cow.shader' >...loading 'scripts/cow2.shader' >...loading 'scripts/crenshaw_vehicles.shader' >...loading 'scripts/crossing.shader' >...loading 'scripts/crystal.shader' >...loading 'scripts/damage.shader' >...loading 'scripts/decal.shader' >...loading 'scripts/defcon_tree.shader' >...loading 'scripts/density.shader' >...loading 'scripts/eagle.shader' >...loading 'scripts/eaglesky.shader' >...loading 'scripts/eagle_water.shader' >...loading 'scripts/egypt.shader' >...loading 'scripts/engine_internal.shader' >...loading 'scripts/flame.shader' >...loading 'scripts/fogcaulk.shader' >...loading 'scripts/foliage.shader' >...loading 'scripts/foliage2.shader' >...loading 'scripts/funstuff.shader' >...loading 'scripts/gfx.shader' >...loading 'scripts/glass.shader' >...loading 'scripts/goggleglass.shader' >...loading 'scripts/gothic_light.shader' >...loading 'scripts/grtrees.shader' >...loading 'scripts/hair.shader' >...loading 'scripts/harbortown.shader' >...loading 'scripts/jeffladderclip.shader' >...loading 'scripts/kingdom2.shader' >...loading 'scripts/landscapelighting.shader' >...loading 'scripts/lgpt-models.shader' >...loading 'scripts/lightgrid.shader' >...loading 'scripts/liquid.shader' >...loading 'scripts/liquids.shader' >...loading 'scripts/masheen.shader' >...loading 'scripts/masheen_sky.shader' >...loading 'scripts/mayac.shader' >...loading 'scripts/mayaorganicc.shader' >...loading 'scripts/mayaterc.shader' >...loading 'scripts/mc-uptown.shader' >...loading 'scripts/metals.shader' >...loading 'scripts/mirror.shader' >...loading 'scripts/miscb3.shader' >...loading 'scripts/models.shader' >...loading 'scripts/mrsentry.shader' >...loading 'scripts/newnvg.shader' >...loading 'scripts/nrgizer.shader' >...loading 'scripts/null_beach.shader' >...loading 'scripts/numbers.shader' >...loading 'scripts/oldtruck.shader' >...loading 'scripts/palms.shader' >...loading 'scripts/palmtree.shader' >...loading 'scripts/patio.shader' >...loading 'scripts/prop_bubbles.shader' >...loading 'scripts/qura.shader' >...loading 'scripts/rc_glass.shader' >...loading 'scripts/realworld_light.shader' >...loading 'scripts/riches.shader' >...loading 'scripts/riches_alpha.shader' >...loading 'scripts/riches_alpha_bk.shader' >...loading 'scripts/riches_light.shader' >...loading 'scripts/riches_skies.shader' >...loading 'scripts/riva.shader' >...loading 'scripts/riyadh_lamp.shader' >...loading 'scripts/roman_armor.shader' >...loading 'scripts/sarah.shader' >...loading 'scripts/scopering.shader' >...loading 'scripts/scopes.shader' >...loading 'scripts/sfx.shader' >...loading 'scripts/sggatec.shader' >...loading 'scripts/shminkylights.shader' >...loading 'scripts/sinnifunstuff.shader' >...loading 'scripts/sky.shader' >...loading 'scripts/sky_thingley.shader' >...loading 'scripts/sn_smoke.shader' >...loading 'scripts/streetlamp.shader' >...loading 'scripts/sweetnutz.shader' >...loading 'scripts/sweetnutz3.shader' >...loading 'scripts/swim.shader' >...loading 'scripts/tom.shader' >...loading 'scripts/toxic2sky.shader' >...loading 'scripts/toxiclight.shader' >...loading 'scripts/toxicscripts.shader' >...loading 'scripts/toxicsky.shader' >...loading 'scripts/toxic_water.shader' >...loading 'scripts/true_fence.shader' >...loading 'scripts/tunis.shader' >...loading 'scripts/tunis_sky.shader' >...loading 'scripts/turnpike.shader' >...loading 'scripts/urbanq3_misc2.shader' >...loading 'scripts/urbanterror_ui.shader' >...loading 'scripts/urban_terror.shader' >...loading 'scripts/urban_terror_light.shader' >...loading 'scripts/ut4_firingrange.shader' >...loading 'scripts/ut4_suburbs.shader' >...loading 'scripts/utfx.shader' >...loading 'scripts/utplayers.shader' >...loading 'scripts/ut_elgin.shader' >...loading 'scripts/ut_prague.shader' >...loading 'scripts/ut_riyadh.shader' >...loading 'scripts/ut_riyadh_lm.shader' >...loading 'scripts/ut_subway.shader' >...loading 'scripts/ut_subway2.shader' >...loading 'scripts/ut_swim.shader' >...loading 'scripts/ut_trees1.shader' >...loading 'scripts/vdocks.shader' >...loading 'scripts/village2.shader' >...loading 'scripts/watercaulk.shader' >...loading 'scripts/weapon.shader' >...loading 'scripts/weapondecals.shader' >...loading 'scripts/wuxut1.shader' >...loading 'scripts/xguns.shader' >...loading 'scripts/zmultiplant.shader' >...loading 'scripts/zzzzlaberinto2.shader' >...loading 'scripts/zzzzut_casadd.shader' >...loading 'scripts/zzzzz_sanc.shader' >...loading 'scripts/zzz_sanc.shader' >...loading 'scripts/z_newbh.shader' >...loading 'scripts/z_nvg.shader' >...loading 'scripts/lightningnew.shader' >...loading 'scripts/explode1.shader' >...loading 'scripts/tim.shader' >...loading 'scripts/base.shader' >...loading 'scripts/base_button.shader' >...loading 'scripts/base_object.shader' >...loading 'scripts/base_trim.shader' >...loading 'scripts/base_wall.shader' >...loading 'scripts/common.shader' >...loading 'scripts/ctf.shader' >...loading 'scripts/eerie.shader' >...loading 'scripts/gothic_block.shader' >...loading 'scripts/gothic_floor.shader' >...loading 'scripts/gothic_trim.shader' >...loading 'scripts/gothic_wall.shader' >...loading 'scripts/hell.shader' >...loading 'scripts/menu.shader' >...loading 'scripts/organics.shader' >...loading 'scripts/shrine.shader' >...loading 'scripts/skin.shader' >...loading 'scripts/test.shader' >----- finished R_Init ----- > >------- sound initialization ------- >/dev/dsp: Device or resource busy >Could not open /dev/dsp >------------------------------------ >Sound memory manager started >Loading vm file vm/ui.qvm. >VM file ui compiled to 737597 bytes of code >ui loaded in 34669088 bytes on the hunk >trying ui/assets/gradientbar2.TGA... >trying ui/assets/red.TGA... >trying ui/assets/red_metal.TGA... >trying ui/assets/red_name.TGA... >UI menu load time = 234 milli seconds >trying ui/assets/ingame_bg_leave.JPG... >UI menu load time = 148 milli seconds >16 bots parsed >13 crosshairs parsed >--- Common Initialization Complete --- >Opening IP socket: localhost:27960 >Hostname: pandora.m.xmw.de >IP: 172.16.3.6 >Started tty console (use +set ttycon 0 to disable) >^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED** >^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED** >----- CL_Shutdown ----- >RE_Shutdown( 1 ) >----------------------- >----- CL_Shutdown ----- >----------------------- >Shutdown tty console
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bug 291933
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