#include "colors.inc" background { color Black } camera { location <0, 2, -3> look_at <0, 1, 2> } sphere { <0, 1, 2>, 2 texture { finish { reflection { 0.3 } ambient 0.1 diffuse 0.7 specular 0.8 roughness 0.008 } pigment { color Red } } } plane { <0, 1, 0>, -1 pigment { checker color Yellow, color Blue } } light_source { <2, 4, -3> color White}