#include "constants.hpp"
#include <cstring>
#include <cassert>
#include <cstdlib>
void drawBar(int x, int y, int width, int colour)
{
#include "game.hpp"
#include <iostream>
void Bonus::process()
//#include "text.hpp" // TEMP
Game game;
#include <cctype>
#include <SDL/SDL.h>
/*
ds:0000 is 0x 1AE80
#include "text.hpp"
#include <cmath>
#include <iostream> // TEMP
void SObjectType::create(int x, int y, Worm* owner)
#include "console.hpp"
struct Point