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(-) rafkill-1.2.2.orig/src/guns/gun_findgun.cpp (+1 lines)
 Lines 5-10    Link Here 
#include "weaponobj.h"
#include "weaponobj.h"
#include "hulls/hull_weapon_machine.h"
#include "hulls/hull_weapon_machine.h"
#include "spaceobj.h"
#include "spaceobj.h"
#include <cstdlib>
#include <vector>
#include <vector>
#include <math.h>
#include <math.h>
(-) rafkill-1.2.2.orig/src/guns/gun_machine_circle.cpp (+1 lines)
 Lines 3-8    Link Here 
#include "weaponobj.h"
#include "weaponobj.h"
#include "hulls/hull_weapon_machine.h"
#include "hulls/hull_weapon_machine.h"
#include "trigtable.h"
#include "trigtable.h"
#include <cstdlib>
// #define d_circle_move (2.9*8)
// #define d_circle_move (2.9*8)
(-) rafkill-1.2.2.orig/src/guns/gun_saber.cpp (+1 lines)
 Lines 5-10    Link Here 
#include "weapons/weapon_beam.h"
#include "weapons/weapon_beam.h"
#include "spaceobj.h"
#include "spaceobj.h"
#include "ebox.h"
#include "ebox.h"
#include <cstdlib>
#include <vector>
#include <vector>
using namespace std;
using namespace std;
(-) rafkill-1.2.2.orig/src/menu.cpp (+1 lines)
 Lines 1-4    Link Here 
#include <stdio.h>
#include <stdio.h>
#include <cstdlib>
#include "defs.h"
#include "defs.h"
#include "menu.h"
#include "menu.h"
#include "loadsave.h"
#include "loadsave.h"
(-) rafkill-1.2.2.orig/src/weapons/weapon_follow.cpp (+1 lines)
 Lines 3-8    Link Here 
#include "weapon_follow.h"
#include "weapon_follow.h"
#include "hulls/hull_weapon_follow.h"
#include "hulls/hull_weapon_follow.h"
#include "spaceobj.h"
#include "spaceobj.h"
#include <cstdlib>
#include <vector>
#include <vector>
using namespace std;
using namespace std;
(-) rafkill-1.2.2.orig/src/hulls/hull_weapon_beam.cpp (+1 lines)
 Lines 4-9    Link Here 
#include "hull_weapon_beam.h"
#include "hull_weapon_beam.h"
#include "trigtable.h"
#include "trigtable.h"
#include "ebox.h"
#include "ebox.h"
#include <cstdlib>
#ifndef debug
#ifndef debug
#include <iostream>
#include <iostream>
(-) rafkill-1.2.2.orig/src/drawer.cpp (+1 lines)
 Lines 11-16    Link Here 
#include "trigtable.h"
#include "trigtable.h"
#include "pck.h"
#include "pck.h"
#include <iostream>
#include <iostream>
#include <cstring>
/* TODO:
/* TODO:
 * Add weapon icons to HUD
 * Add weapon icons to HUD
(-) rafkill-1.2.2.orig/src/loadsave.cpp (+1 lines)
 Lines 7-12    Link Here 
#include "spaceobj.h"
#include "spaceobj.h"
#include "strings.h"
#include "strings.h"
#include <string>
#include <string>
#include <cstring>
#include <vector>
#include <vector>
#include "gunobj.h"
#include "gunobj.h"
#include "hull.h"
#include "hull.h"
(-) rafkill-1.2.2.orig/src/system.cpp (+1 lines)
 Lines 1-6    Link Here 
#include "system.h"
#include "system.h"
#include <strings.h>
#include <strings.h>
#include <string>
#include <string>
#include <cstring>
#ifdef WINDOWS
#ifdef WINDOWS
static const char * type(){
static const char * type(){