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ArmageTron -- Just another Tron Lightcycle Game in 3D.
ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
#include <stdio>
#include <stdio>
#include <stdlib.h> 
#include <cstdlib> 
**************************************************************************
**************************************************************************
This program is free software; you can redistribute it and/or
This program is free software; you can redistribute it and/or
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#include "eFloor.h"
#include "eFloor.h"
#include "rScreen.h"
#include "rScreen.h"
#include "rTexture.h"
#include "rTexture.h"
#include <stdlib.h>
#include <cstdlib>
eFloor::eFloor(){Floor = this;}
eFloor::eFloor(){Floor = this;}
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#include "eCamera.h"
#include "eCamera.h"
//#include "tList.h"
//#include "tList.h"
#include <iostream>
#include <iostream>
#include <stdlib.h>
#include <cstdlib>
#include "eGrid.h"
#include "eGrid.h"
//eGrid* eSoundPlayer::S_Grid = NULL;
//eGrid* eSoundPlayer::S_Grid = NULL;
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#include "md5.h"
#include "md5.h"
#include <string>
#include <string>
#include <cstring>
#include <memory>
#include <memory>
#ifdef TEST
#ifdef TEST
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#include <memory>
#include <memory>
#include <string>
#include <string>
#include <cstring>
static nAuthentification::UserPasswordCallback* S_UserPasswordCallback = NULL;
static nAuthentification::UserPasswordCallback* S_UserPasswordCallback = NULL;
static nAuthentification::LoginResultCallback*  S_LoginResultCallback  = NULL;
static nAuthentification::LoginResultCallback*  S_LoginResultCallback  = NULL;
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#include "nConfig.h"
#include "nConfig.h"
#include "tConsole.h"
#include "tConsole.h"
#include <cstring>
nConfItemBase::nConfItemBase()
nConfItemBase::nConfItemBase()
        :tConfItemBase(""){};
        :tConfItemBase(""){};
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#include "tSysTime.h"
#include "tSysTime.h"
#include "tMemManager.h"
#include "tMemManager.h"
#include <stdlib.h>
#include <cstdlib>
#include <cstring>
#include <string>
#include <string>
bool nKrawall::MayRequirePassword(tString& adress, unsigned int port)
bool nKrawall::MayRequirePassword(tString& adress, unsigned int port)
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#ifndef NET_ANET_H
#ifndef NET_ANET_H
#define NET_ANET_H
#define NET_ANET_H
#include <stdlib.h>
#include <cstdlib>
#include <sys/types.h>
#include <sys/types.h>
#ifndef WIN32
#ifndef WIN32
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#include "tDirectories.h"
#include "tDirectories.h"
#include "nNet.h"
#include "nNet.h"
#include "tSysTime.h"
#include "tSysTime.h"
#include <stdlib.h>
#include <cstdlib>
#include <fstream>
#include <fstream>
#include <tMath.h>
#include <tMath.h>
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#include "nNet.h"
#include "nNet.h"
#include <fstream>
#include <fstream>
#include <cstring>
static nServerInfo*          sn_FirstServer = NULL;
static nServerInfo*          sn_FirstServer = NULL;
static sn_ServerInfoCreator* sn_Creator     = NULL;
static sn_ServerInfoCreator* sn_Creator     = NULL;
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#include "nNet.h"
#include "nNet.h"
#include <string>
#include <string>
#include <stdio.h>
#include <cstring>
#include <cstdio>
#include <sys/types.h>
#include <sys/types.h>
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#include <errno.h>
#include <errno.h>
#include <stdlib.h>
#include <cstdlib>
#ifdef __sun__
#ifdef __sun__
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#include <winsock.h>
#include <winsock.h>
#include <sys/timeb.h> 
#include <sys/timeb.h> 
#endif
#endif
#include <stdlib.h> 
#include <cstdlib> 
#include <stdio.h> 
#include <cstdio> 
#include "tString.h"
#include "tString.h"
#include "nNet.h"
#include "nNet.h"
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#include "rFont.h"
#include "rFont.h"
#include "tConfiguration.h"
#include "tConfiguration.h"
#include <stdio.h>
#include <cstdio>
#include <fcntl.h>
#include <fcntl.h>
#include <sstream>
#include <sstream>
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#include "rFont.h"
#include "rFont.h"
#include "rScreen.h"
#include "rScreen.h"
#include "tConfiguration.h"
#include "tConfiguration.h"
#include <ctype.h>
#include <cctype>
#include <cstring>
#ifndef DEDICATED
#ifndef DEDICATED
#include "rRender.h"
#include "rRender.h"
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*/
*/
#include <string>
#include <string>
#include <cstring>
#include <fstream>
#include <fstream>
#include <stdlib.h>
#include <cstdlib>
#include "rScreen.h"
#include "rScreen.h"
#include "rModel.h"
#include "rModel.h"
#include "tString.h"
#include "tString.h"
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#include <stdlib.h>
#include <cstdlib>
#include <stdio.h>
#include <cstdio>
#include <string>
#include <string>
#include "rSDL.h"
#include "rSDL.h"
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#include "tMemManager.h"
#include "tMemManager.h"
#include <iostream>
#include <iostream>
#include <stdlib.h>
#include <cstdlib>
#include <string>
#include <string>
#include <cstring>
#include "tArray.h"
#include "tArray.h"
void GrowingArrayBase::ComplainIfFull(){
void GrowingArrayBase::ComplainIfFull(){
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#include <iomanip>
#include <iomanip>
#include <iostream>
#include <iostream>
#include "tConfiguration.h"
#include "tConfiguration.h"
#include <stdlib.h>
#include <cstdlib>
#include <ctype.h>
#include <cctype>
#include <cstring>
#include <string>
#include <string>
#include "tString.h"
#include "tString.h"
#include "tToDo.h"
#include "tToDo.h"
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#include "tConsole.h"
#include "tConsole.h"
#include "tLocale.h"
#include "tLocale.h"
#include <iostream>
#include <iostream>
#include <ctype.h>
#include <cctype>
class tConfItemBase:public tListItem<tConfItemBase>{
class tConfItemBase:public tListItem<tConfItemBase>{
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#include "tMemManager.h"
#include "tMemManager.h"
#include <string>
#include <string>
#include <cstring>
class tCryptDummy: public tCrypt
class tCryptDummy: public tCrypt
{
{
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#include <windows.h>
#include <windows.h>
#endif
#endif
#include <cstring>
#include <dirent.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/stat.h>
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*/
*/
#include <cstdlib>
#include <iostream>
#include <iostream>
#ifndef WIN32
#ifndef WIN32
#include <unistd.h>
#include <unistd.h>
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#ifndef ArmageTron_tLinkedList_H
#ifndef ArmageTron_tLinkedList_H
#define ArmageTron_tLinkedList_H
#define ArmageTron_tLinkedList_H
#include <stdlib.h>
#include <cstdlib>
class tListItemBase{
class tListItemBase{
protected:
protected:
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#include "tArray.h"
#include "tArray.h"
#include "tSafePTR.h"
#include "tSafePTR.h"
#include <new>
#include <new>
#include <stdlib.h>
#include <cstdlib>
namespace referencing
namespace referencing
{
{
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#include <fstream>
#include <fstream>
#include <string>
#include <string>
#include <cstring>
class tLocaleSubItem; // identifies a single string in a single language
class tLocaleSubItem; // identifies a single string in a single language
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#include <iostream>
#include <iostream>
#include <sstream>
#include <sstream>
#include <stdio.h>  // need basic C IO since STL IO does memory management
#include <cstdio>  // need basic C IO since STL IO does memory management
#include "tMemManager.h"
#include "tMemManager.h"
#include "tError.h"
#include "tError.h"
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//#endif
//#endif
#endif
#endif
#include <stdlib.h>
#include <cstdlib>
class tMemMan{
class tMemMan{
public:
public:
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#include "tMemStack.h"
#include "tMemStack.h"
#include "tArray.h"
#include "tArray.h"
#include <stdlib.h>
#include <cstdlib>
static int& ST_Size()
static int& ST_Size()
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#include "tMemManager.h"
#include "tMemManager.h"
#include "tString.h"
#include "tString.h"
#include "tLocale.h"
#include "tLocale.h"
#include <ctype.h>
#include <cctype>
#include <cstring>
#include <string>
#include <string>
#include <iostream>
#include <iostream>
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*/
*/
#include <iostream>
#include <iostream>
#include <ctype.h>
#include <cctype>
#include <string>
#include <string>
int main(){
int main(){
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#include "eDebugLine.h"
#include "eDebugLine.h"
#include "gAICharacter.h"
#include "gAICharacter.h"
#include "tReferenceHolder.h"
#include "tReferenceHolder.h"
#include <stdlib.h>
#include <cstdlib>
#define AI_REACTION          0 
#define AI_REACTION          0 
#define AI_EMERGENCY         1 
#define AI_EMERGENCY         1 
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#include "gAICharacter.h"
#include "gAICharacter.h"
#include "gCycle.h"
#include "gCycle.h"
//#include <unistd>
//#include <unistd>
#include <stdio.h>
#include <cstdio>
#include <stdlib.h> 
#include <cstdlib> 
#include <fstream>
#include <fstream>
#include "nServerInfo.h"
#include "nServerInfo.h"
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#include "gAIBase.h"
#include "gAIBase.h"
#include "tMath.h"
#include "tMath.h"
#include <stdlib.h>
#include <cstdlib>
#ifndef DEDICATED
#ifndef DEDICATED
#include "rRender.h"
#include "rRender.h"
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#include "eVoter.h"
#include "eVoter.h"
#include <math.h>
#include <math.h>
#include <stdlib.h>
#include <cstdlib>
#include <string>
#include <string>
#include <fstream>
#include <fstream>
#include <ctype.h>
#include <cctype>
#include <time.h>
#include <time.h>
#ifdef DEDICATED
#ifdef DEDICATED
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}
}
#include <fcntl.h> 
#include <fcntl.h> 
#include <stdio.h> 
#include <cstdio> 
#include <errno.h> 
#include <errno.h> 
bool GameLoop(bool input=true){
bool GameLoop(bool input=true){
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ArmageTron -- Just another Tron Lightcycle Game in 3D.
ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
#include <stdio>
#include <stdio>
#include <stdlib.h> 
#include <cstdlib> 
**************************************************************************
**************************************************************************
This program is free software; you can redistribute it and/or
This program is free software; you can redistribute it and/or