write_audio_file(aufile, sample_buffer, frameInfo.samples, 0); |
if (write_audio_file(aufile, sample_buffer, frameInfo.samples, 0) == 0) |
write_audio_file(aufile, sample_buffer, sample_count, delay); |
if (write_audio_file(aufile, sample_buffer, sample_count, delay) == 0) |