Lines 1-6
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import std.c.windows.windows; |
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version (Win32) { |
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private import std.c.windows.windows; |
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extern(Windows): |
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extern(Windows): |
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|
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} |
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version (linux) { |
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extern(C): |
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} |
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alias uint GLenum; |
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alias uint GLenum; |
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alias ubyte GLboolean; |
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alias ubyte GLboolean; |
Lines 1111-1455
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1115 |
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1112 |
/*************************************************************/ |
1116 |
/*************************************************************/ |
1113 |
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1117 |
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1114 |
extern(Windows) void /*APIENTRY*/glAccum (GLenum op, GLfloat value); |
1118 |
void /*APIENTRY*/glAccum (GLenum op, GLfloat value); |
1115 |
extern(Windows) void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref); |
1119 |
void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref); |
1116 |
extern(Windows) GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); |
1120 |
GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); |
1117 |
extern(Windows) void /*APIENTRY*/glArrayElement (GLint i); |
1121 |
void /*APIENTRY*/glArrayElement (GLint i); |
1118 |
extern(Windows) void /*APIENTRY*/glBegin (GLenum mode); |
1122 |
void /*APIENTRY*/glBegin (GLenum mode); |
1119 |
extern(Windows) void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture); |
1123 |
void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture); |
1120 |
extern(Windows) void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap); |
1124 |
void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap); |
1121 |
extern(Windows) void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor); |
1125 |
void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor); |
1122 |
extern(Windows) void /*APIENTRY*/glCallList (GLuint list); |
1126 |
void /*APIENTRY*/glCallList (GLuint list); |
1123 |
extern(Windows) void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists); |
1127 |
void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists); |
1124 |
extern(Windows) void /*APIENTRY*/glClear (GLbitfield mask); |
1128 |
void /*APIENTRY*/glClear (GLbitfield mask); |
1125 |
extern(Windows) void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
1129 |
void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
1126 |
extern(Windows) void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
1130 |
void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
1127 |
extern(Windows) void /*APIENTRY*/glClearDepth (GLclampd depth); |
1131 |
void /*APIENTRY*/glClearDepth (GLclampd depth); |
1128 |
extern(Windows) void /*APIENTRY*/glClearIndex (GLfloat c); |
1132 |
void /*APIENTRY*/glClearIndex (GLfloat c); |
1129 |
extern(Windows) void /*APIENTRY*/glClearStencil (GLint s); |
1133 |
void /*APIENTRY*/glClearStencil (GLint s); |
1130 |
extern(Windows) void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation); |
1134 |
void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation); |
1131 |
extern(Windows) void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
1135 |
void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
1132 |
extern(Windows) void /*APIENTRY*/glColor3bv (GLbyte *v); |
1136 |
void /*APIENTRY*/glColor3bv (GLbyte *v); |
1133 |
extern(Windows) void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
1137 |
void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
1134 |
extern(Windows) void /*APIENTRY*/glColor3dv (GLdouble *v); |
1138 |
void /*APIENTRY*/glColor3dv (GLdouble *v); |
1135 |
extern(Windows) void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
1139 |
void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
1136 |
extern(Windows) void /*APIENTRY*/glColor3fv (GLfloat *v); |
1140 |
void /*APIENTRY*/glColor3fv (GLfloat *v); |
1137 |
extern(Windows) void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue); |
1141 |
void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue); |
1138 |
extern(Windows) void /*APIENTRY*/glColor3iv (GLint *v); |
1142 |
void /*APIENTRY*/glColor3iv (GLint *v); |
1139 |
extern(Windows) void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue); |
1143 |
void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue); |
1140 |
extern(Windows) void /*APIENTRY*/glColor3sv (GLshort *v); |
1144 |
void /*APIENTRY*/glColor3sv (GLshort *v); |
1141 |
extern(Windows) void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
1145 |
void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
1142 |
extern(Windows) void /*APIENTRY*/glColor3ubv (GLubyte *v); |
1146 |
void /*APIENTRY*/glColor3ubv (GLubyte *v); |
1143 |
extern(Windows) void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue); |
1147 |
void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue); |
1144 |
extern(Windows) void /*APIENTRY*/glColor3uiv (GLuint *v); |
1148 |
void /*APIENTRY*/glColor3uiv (GLuint *v); |
1145 |
extern(Windows) void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue); |
1149 |
void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue); |
1146 |
extern(Windows) void /*APIENTRY*/glColor3usv (GLushort *v); |
1150 |
void /*APIENTRY*/glColor3usv (GLushort *v); |
1147 |
extern(Windows) void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
1151 |
void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
1148 |
extern(Windows) void /*APIENTRY*/glColor4bv (GLbyte *v); |
1152 |
void /*APIENTRY*/glColor4bv (GLbyte *v); |
1149 |
extern(Windows) void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
1153 |
void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
1150 |
extern(Windows) void /*APIENTRY*/glColor4dv (GLdouble *v); |
1154 |
void /*APIENTRY*/glColor4dv (GLdouble *v); |
1151 |
extern(Windows) void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
1155 |
void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
1152 |
extern(Windows) void /*APIENTRY*/glColor4fv (GLfloat *v); |
1156 |
void /*APIENTRY*/glColor4fv (GLfloat *v); |
1153 |
extern(Windows) void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
1157 |
void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
1154 |
extern(Windows) void /*APIENTRY*/glColor4iv (GLint *v); |
1158 |
void /*APIENTRY*/glColor4iv (GLint *v); |
1155 |
extern(Windows) void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
1159 |
void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
1156 |
extern(Windows) void /*APIENTRY*/glColor4sv (GLshort *v); |
1160 |
void /*APIENTRY*/glColor4sv (GLshort *v); |
1157 |
extern(Windows) void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
1161 |
void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
1158 |
extern(Windows) void /*APIENTRY*/glColor4ubv (GLubyte *v); |
1162 |
void /*APIENTRY*/glColor4ubv (GLubyte *v); |
1159 |
extern(Windows) void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
1163 |
void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
1160 |
extern(Windows) void /*APIENTRY*/glColor4uiv (GLuint *v); |
1164 |
void /*APIENTRY*/glColor4uiv (GLuint *v); |
1161 |
extern(Windows) void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
1165 |
void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
1162 |
extern(Windows) void /*APIENTRY*/glColor4usv (GLushort *v); |
1166 |
void /*APIENTRY*/glColor4usv (GLushort *v); |
1163 |
extern(Windows) void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
1167 |
void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
1164 |
extern(Windows) void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode); |
1168 |
void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode); |
1165 |
extern(Windows) void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1169 |
void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1166 |
extern(Windows) void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
1170 |
void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
1167 |
extern(Windows) void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
1171 |
void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
1168 |
extern(Windows) void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
1172 |
void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
1169 |
extern(Windows) void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
1173 |
void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
1170 |
extern(Windows) void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
1174 |
void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
1171 |
extern(Windows) void /*APIENTRY*/glCullFace (GLenum mode); |
1175 |
void /*APIENTRY*/glCullFace (GLenum mode); |
1172 |
extern(Windows) void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range); |
1176 |
void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range); |
1173 |
extern(Windows) void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures); |
1177 |
void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures); |
1174 |
extern(Windows) void /*APIENTRY*/glDepthFunc (GLenum func); |
1178 |
void /*APIENTRY*/glDepthFunc (GLenum func); |
1175 |
extern(Windows) void /*APIENTRY*/glDepthMask (GLboolean flag); |
1179 |
void /*APIENTRY*/glDepthMask (GLboolean flag); |
1176 |
extern(Windows) void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar); |
1180 |
void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar); |
1177 |
extern(Windows) void /*APIENTRY*/glDisable (GLenum cap); |
1181 |
void /*APIENTRY*/glDisable (GLenum cap); |
1178 |
extern(Windows) void /*APIENTRY*/glDisableClientState (GLenum array); |
1182 |
void /*APIENTRY*/glDisableClientState (GLenum array); |
1179 |
extern(Windows) void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count); |
1183 |
void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count); |
1180 |
extern(Windows) void /*APIENTRY*/glDrawBuffer (GLenum mode); |
1184 |
void /*APIENTRY*/glDrawBuffer (GLenum mode); |
1181 |
extern(Windows) void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices); |
1185 |
void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices); |
1182 |
extern(Windows) void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1186 |
void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1183 |
extern(Windows) void /*APIENTRY*/glEdgeFlag (GLboolean flag); |
1187 |
void /*APIENTRY*/glEdgeFlag (GLboolean flag); |
1184 |
extern(Windows) void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer); |
1188 |
void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer); |
1185 |
extern(Windows) void /*APIENTRY*/glEdgeFlagv (GLboolean *flag); |
1189 |
void /*APIENTRY*/glEdgeFlagv (GLboolean *flag); |
1186 |
extern(Windows) void /*APIENTRY*/glEnable (GLenum cap); |
1190 |
void /*APIENTRY*/glEnable (GLenum cap); |
1187 |
extern(Windows) void /*APIENTRY*/glEnableClientState (GLenum array); |
1191 |
void /*APIENTRY*/glEnableClientState (GLenum array); |
1188 |
extern(Windows) void /*APIENTRY*/glEnd (); |
1192 |
void /*APIENTRY*/glEnd (); |
1189 |
extern(Windows) void /*APIENTRY*/glEndList (); |
1193 |
void /*APIENTRY*/glEndList (); |
1190 |
extern(Windows) void /*APIENTRY*/glEvalCoord1d (GLdouble u); |
1194 |
void /*APIENTRY*/glEvalCoord1d (GLdouble u); |
1191 |
extern(Windows) void /*APIENTRY*/glEvalCoord1dv (GLdouble *u); |
1195 |
void /*APIENTRY*/glEvalCoord1dv (GLdouble *u); |
1192 |
extern(Windows) void /*APIENTRY*/glEvalCoord1f (GLfloat u); |
1196 |
void /*APIENTRY*/glEvalCoord1f (GLfloat u); |
1193 |
extern(Windows) void /*APIENTRY*/glEvalCoord1fv (GLfloat *u); |
1197 |
void /*APIENTRY*/glEvalCoord1fv (GLfloat *u); |
1194 |
extern(Windows) void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v); |
1198 |
void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v); |
1195 |
extern(Windows) void /*APIENTRY*/glEvalCoord2dv (GLdouble *u); |
1199 |
void /*APIENTRY*/glEvalCoord2dv (GLdouble *u); |
1196 |
extern(Windows) void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v); |
1200 |
void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v); |
1197 |
extern(Windows) void /*APIENTRY*/glEvalCoord2fv (GLfloat *u); |
1201 |
void /*APIENTRY*/glEvalCoord2fv (GLfloat *u); |
1198 |
extern(Windows) void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
1202 |
void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
1199 |
extern(Windows) void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
1203 |
void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
1200 |
extern(Windows) void /*APIENTRY*/glEvalPoint1 (GLint i); |
1204 |
void /*APIENTRY*/glEvalPoint1 (GLint i); |
1201 |
extern(Windows) void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j); |
1205 |
void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j); |
1202 |
extern(Windows) void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
1206 |
void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
1203 |
extern(Windows) void /*APIENTRY*/glFinish (); |
1207 |
void /*APIENTRY*/glFinish (); |
1204 |
extern(Windows) void /*APIENTRY*/glFlush (); |
1208 |
void /*APIENTRY*/glFlush (); |
1205 |
extern(Windows) void /*APIENTRY*/glFogf (GLenum pname, GLfloat param); |
1209 |
void /*APIENTRY*/glFogf (GLenum pname, GLfloat param); |
1206 |
extern(Windows) void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params); |
1210 |
void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params); |
1207 |
extern(Windows) void /*APIENTRY*/glFogi (GLenum pname, GLint param); |
1211 |
void /*APIENTRY*/glFogi (GLenum pname, GLint param); |
1208 |
extern(Windows) void /*APIENTRY*/glFogiv (GLenum pname, GLint *params); |
1212 |
void /*APIENTRY*/glFogiv (GLenum pname, GLint *params); |
1209 |
extern(Windows) void /*APIENTRY*/glFrontFace (GLenum mode); |
1213 |
void /*APIENTRY*/glFrontFace (GLenum mode); |
1210 |
extern(Windows) void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
1214 |
void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
1211 |
extern(Windows) GLuint /*APIENTRY*/glGenLists (GLsizei range); |
1215 |
GLuint /*APIENTRY*/glGenLists (GLsizei range); |
1212 |
extern(Windows) void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures); |
1216 |
void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures); |
1213 |
extern(Windows) void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params); |
1217 |
void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params); |
1214 |
extern(Windows) void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation); |
1218 |
void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation); |
1215 |
extern(Windows) void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params); |
1219 |
void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params); |
1216 |
extern(Windows) GLenum /*APIENTRY*/glGetError (); |
1220 |
GLenum /*APIENTRY*/glGetError (); |
1217 |
extern(Windows) void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params); |
1221 |
void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params); |
1218 |
extern(Windows) void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params); |
1222 |
void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params); |
1219 |
extern(Windows) void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
1223 |
void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
1220 |
extern(Windows) void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params); |
1224 |
void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params); |
1221 |
extern(Windows) void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
1225 |
void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
1222 |
extern(Windows) void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
1226 |
void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
1223 |
extern(Windows) void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v); |
1227 |
void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v); |
1224 |
extern(Windows) void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
1228 |
void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
1225 |
extern(Windows) void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
1229 |
void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
1226 |
extern(Windows) void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values); |
1230 |
void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values); |
1227 |
extern(Windows) void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values); |
1231 |
void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values); |
1228 |
extern(Windows) void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values); |
1232 |
void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values); |
1229 |
extern(Windows) void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params); |
1233 |
void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params); |
1230 |
extern(Windows) void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask); |
1234 |
void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask); |
1231 |
extern(Windows) GLubyte * /*APIENTRY*/glGetString (GLenum name); |
1235 |
GLubyte * /*APIENTRY*/glGetString (GLenum name); |
1232 |
extern(Windows) void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
1236 |
void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
1233 |
extern(Windows) void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
1237 |
void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
1234 |
extern(Windows) void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
1238 |
void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
1235 |
extern(Windows) void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
1239 |
void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
1236 |
extern(Windows) void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
1240 |
void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
1237 |
extern(Windows) void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
1241 |
void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
1238 |
extern(Windows) void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
1242 |
void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
1239 |
extern(Windows) void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
1243 |
void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
1240 |
extern(Windows) void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
1244 |
void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
1241 |
extern(Windows) void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
1245 |
void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
1242 |
extern(Windows) void /*APIENTRY*/glHint (GLenum target, GLenum mode); |
1246 |
void /*APIENTRY*/glHint (GLenum target, GLenum mode); |
1243 |
extern(Windows) void /*APIENTRY*/glIndexMask (GLuint mask); |
1247 |
void /*APIENTRY*/glIndexMask (GLuint mask); |
1244 |
extern(Windows) void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
1248 |
void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
1245 |
extern(Windows) void /*APIENTRY*/glIndexd (GLdouble c); |
1249 |
void /*APIENTRY*/glIndexd (GLdouble c); |
1246 |
extern(Windows) void /*APIENTRY*/glIndexdv (GLdouble *c); |
1250 |
void /*APIENTRY*/glIndexdv (GLdouble *c); |
1247 |
extern(Windows) void /*APIENTRY*/glIndexf (GLfloat c); |
1251 |
void /*APIENTRY*/glIndexf (GLfloat c); |
1248 |
extern(Windows) void /*APIENTRY*/glIndexfv (GLfloat *c); |
1252 |
void /*APIENTRY*/glIndexfv (GLfloat *c); |
1249 |
extern(Windows) void /*APIENTRY*/glIndexi (GLint c); |
1253 |
void /*APIENTRY*/glIndexi (GLint c); |
1250 |
extern(Windows) void /*APIENTRY*/glIndexiv (GLint *c); |
1254 |
void /*APIENTRY*/glIndexiv (GLint *c); |
1251 |
extern(Windows) void /*APIENTRY*/glIndexs (GLshort c); |
1255 |
void /*APIENTRY*/glIndexs (GLshort c); |
1252 |
extern(Windows) void /*APIENTRY*/glIndexsv (GLshort *c); |
1256 |
void /*APIENTRY*/glIndexsv (GLshort *c); |
1253 |
extern(Windows) void /*APIENTRY*/glIndexub (GLubyte c); |
1257 |
void /*APIENTRY*/glIndexub (GLubyte c); |
1254 |
extern(Windows) void /*APIENTRY*/glIndexubv (GLubyte *c); |
1258 |
void /*APIENTRY*/glIndexubv (GLubyte *c); |
1255 |
extern(Windows) void /*APIENTRY*/glInitNames (); |
1259 |
void /*APIENTRY*/glInitNames (); |
1256 |
extern(Windows) void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer); |
1260 |
void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer); |
1257 |
extern(Windows) GLboolean /*APIENTRY*/glIsEnabled (GLenum cap); |
1261 |
GLboolean /*APIENTRY*/glIsEnabled (GLenum cap); |
1258 |
extern(Windows) GLboolean /*APIENTRY*/glIsList (GLuint list); |
1262 |
GLboolean /*APIENTRY*/glIsList (GLuint list); |
1259 |
extern(Windows) GLboolean /*APIENTRY*/glIsTexture (GLuint texture); |
1263 |
GLboolean /*APIENTRY*/glIsTexture (GLuint texture); |
1260 |
extern(Windows) void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param); |
1264 |
void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param); |
1261 |
extern(Windows) void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params); |
1265 |
void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params); |
1262 |
extern(Windows) void /*APIENTRY*/glLightModeli (GLenum pname, GLint param); |
1266 |
void /*APIENTRY*/glLightModeli (GLenum pname, GLint param); |
1263 |
extern(Windows) void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params); |
1267 |
void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params); |
1264 |
extern(Windows) void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param); |
1268 |
void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param); |
1265 |
extern(Windows) void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params); |
1269 |
void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params); |
1266 |
extern(Windows) void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param); |
1270 |
void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param); |
1267 |
extern(Windows) void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params); |
1271 |
void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params); |
1268 |
extern(Windows) void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern); |
1272 |
void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern); |
1269 |
extern(Windows) void /*APIENTRY*/glLineWidth (GLfloat width); |
1273 |
void /*APIENTRY*/glLineWidth (GLfloat width); |
1270 |
extern(Windows) void /*APIENTRY*/glListBase (GLuint base); |
1274 |
void /*APIENTRY*/glListBase (GLuint base); |
1271 |
extern(Windows) void /*APIENTRY*/glLoadIdentity (); |
1275 |
void /*APIENTRY*/glLoadIdentity (); |
1272 |
extern(Windows) void /*APIENTRY*/glLoadMatrixd (GLdouble *m); |
1276 |
void /*APIENTRY*/glLoadMatrixd (GLdouble *m); |
1273 |
extern(Windows) void /*APIENTRY*/glLoadMatrixf (GLfloat *m); |
1277 |
void /*APIENTRY*/glLoadMatrixf (GLfloat *m); |
1274 |
extern(Windows) void /*APIENTRY*/glLoadName (GLuint name); |
1278 |
void /*APIENTRY*/glLoadName (GLuint name); |
1275 |
extern(Windows) void /*APIENTRY*/glLogicOp (GLenum opcode); |
1279 |
void /*APIENTRY*/glLogicOp (GLenum opcode); |
1276 |
extern(Windows) void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points); |
1280 |
void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points); |
1277 |
extern(Windows) void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points); |
1281 |
void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points); |
1278 |
extern(Windows) void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points); |
1282 |
void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points); |
1279 |
extern(Windows) void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points); |
1283 |
void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points); |
1280 |
extern(Windows) void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
1284 |
void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
1281 |
extern(Windows) void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
1285 |
void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
1282 |
extern(Windows) void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
1286 |
void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
1283 |
extern(Windows) void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
1287 |
void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
1284 |
extern(Windows) void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param); |
1288 |
void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param); |
1285 |
extern(Windows) void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
1289 |
void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
1286 |
extern(Windows) void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param); |
1290 |
void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param); |
1287 |
extern(Windows) void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params); |
1291 |
void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params); |
1288 |
extern(Windows) void /*APIENTRY*/glMatrixMode (GLenum mode); |
1292 |
void /*APIENTRY*/glMatrixMode (GLenum mode); |
1289 |
extern(Windows) void /*APIENTRY*/glMultMatrixd (GLdouble *m); |
1293 |
void /*APIENTRY*/glMultMatrixd (GLdouble *m); |
1290 |
extern(Windows) void /*APIENTRY*/glMultMatrixf (GLfloat *m); |
1294 |
void /*APIENTRY*/glMultMatrixf (GLfloat *m); |
1291 |
extern(Windows) void /*APIENTRY*/glNewList (GLuint list, GLenum mode); |
1295 |
void /*APIENTRY*/glNewList (GLuint list, GLenum mode); |
1292 |
extern(Windows) void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
1296 |
void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
1293 |
extern(Windows) void /*APIENTRY*/glNormal3bv (GLbyte *v); |
1297 |
void /*APIENTRY*/glNormal3bv (GLbyte *v); |
1294 |
extern(Windows) void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
1298 |
void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
1295 |
extern(Windows) void /*APIENTRY*/glNormal3dv (GLdouble *v); |
1299 |
void /*APIENTRY*/glNormal3dv (GLdouble *v); |
1296 |
extern(Windows) void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
1300 |
void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
1297 |
extern(Windows) void /*APIENTRY*/glNormal3fv (GLfloat *v); |
1301 |
void /*APIENTRY*/glNormal3fv (GLfloat *v); |
1298 |
extern(Windows) void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz); |
1302 |
void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz); |
1299 |
extern(Windows) void /*APIENTRY*/glNormal3iv (GLint *v); |
1303 |
void /*APIENTRY*/glNormal3iv (GLint *v); |
1300 |
extern(Windows) void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
1304 |
void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
1301 |
extern(Windows) void /*APIENTRY*/glNormal3sv (GLshort *v); |
1305 |
void /*APIENTRY*/glNormal3sv (GLshort *v); |
1302 |
extern(Windows) void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
1306 |
void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
1303 |
extern(Windows) void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
1307 |
void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
1304 |
extern(Windows) void /*APIENTRY*/glPassThrough (GLfloat token); |
1308 |
void /*APIENTRY*/glPassThrough (GLfloat token); |
1305 |
extern(Windows) void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values); |
1309 |
void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values); |
1306 |
extern(Windows) void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values); |
1310 |
void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values); |
1307 |
extern(Windows) void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values); |
1311 |
void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values); |
1308 |
extern(Windows) void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param); |
1312 |
void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param); |
1309 |
extern(Windows) void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param); |
1313 |
void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param); |
1310 |
extern(Windows) void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param); |
1314 |
void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param); |
1311 |
extern(Windows) void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param); |
1315 |
void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param); |
1312 |
extern(Windows) void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
1316 |
void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
1313 |
extern(Windows) void /*APIENTRY*/glPointSize (GLfloat size); |
1317 |
void /*APIENTRY*/glPointSize (GLfloat size); |
1314 |
extern(Windows) void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode); |
1318 |
void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode); |
1315 |
extern(Windows) void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units); |
1319 |
void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units); |
1316 |
extern(Windows) void /*APIENTRY*/glPolygonStipple (GLubyte *mask); |
1320 |
void /*APIENTRY*/glPolygonStipple (GLubyte *mask); |
1317 |
extern(Windows) void /*APIENTRY*/glPopAttrib (); |
1321 |
void /*APIENTRY*/glPopAttrib (); |
1318 |
extern(Windows) void /*APIENTRY*/glPopClientAttrib (); |
1322 |
void /*APIENTRY*/glPopClientAttrib (); |
1319 |
extern(Windows) void /*APIENTRY*/glPopMatrix (); |
1323 |
void /*APIENTRY*/glPopMatrix (); |
1320 |
extern(Windows) void /*APIENTRY*/glPopName (); |
1324 |
void /*APIENTRY*/glPopName (); |
1321 |
extern(Windows) void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities); |
1325 |
void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities); |
1322 |
extern(Windows) void /*APIENTRY*/glPushAttrib (GLbitfield mask); |
1326 |
void /*APIENTRY*/glPushAttrib (GLbitfield mask); |
1323 |
extern(Windows) void /*APIENTRY*/glPushClientAttrib (GLbitfield mask); |
1327 |
void /*APIENTRY*/glPushClientAttrib (GLbitfield mask); |
1324 |
extern(Windows) void /*APIENTRY*/glPushMatrix (); |
1328 |
void /*APIENTRY*/glPushMatrix (); |
1325 |
extern(Windows) void /*APIENTRY*/glPushName (GLuint name); |
1329 |
void /*APIENTRY*/glPushName (GLuint name); |
1326 |
extern(Windows) void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y); |
1330 |
void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y); |
1327 |
extern(Windows) void /*APIENTRY*/glRasterPos2dv (GLdouble *v); |
1331 |
void /*APIENTRY*/glRasterPos2dv (GLdouble *v); |
1328 |
extern(Windows) void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y); |
1332 |
void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y); |
1329 |
extern(Windows) void /*APIENTRY*/glRasterPos2fv (GLfloat *v); |
1333 |
void /*APIENTRY*/glRasterPos2fv (GLfloat *v); |
1330 |
extern(Windows) void /*APIENTRY*/glRasterPos2i (GLint x, GLint y); |
1334 |
void /*APIENTRY*/glRasterPos2i (GLint x, GLint y); |
1331 |
extern(Windows) void /*APIENTRY*/glRasterPos2iv (GLint *v); |
1335 |
void /*APIENTRY*/glRasterPos2iv (GLint *v); |
1332 |
extern(Windows) void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y); |
1336 |
void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y); |
1333 |
extern(Windows) void /*APIENTRY*/glRasterPos2sv (GLshort *v); |
1337 |
void /*APIENTRY*/glRasterPos2sv (GLshort *v); |
1334 |
extern(Windows) void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
1338 |
void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
1335 |
extern(Windows) void /*APIENTRY*/glRasterPos3dv (GLdouble *v); |
1339 |
void /*APIENTRY*/glRasterPos3dv (GLdouble *v); |
1336 |
extern(Windows) void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
1340 |
void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
1337 |
extern(Windows) void /*APIENTRY*/glRasterPos3fv (GLfloat *v); |
1341 |
void /*APIENTRY*/glRasterPos3fv (GLfloat *v); |
1338 |
extern(Windows) void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z); |
1342 |
void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z); |
1339 |
extern(Windows) void /*APIENTRY*/glRasterPos3iv (GLint *v); |
1343 |
void /*APIENTRY*/glRasterPos3iv (GLint *v); |
1340 |
extern(Windows) void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z); |
1344 |
void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z); |
1341 |
extern(Windows) void /*APIENTRY*/glRasterPos3sv (GLshort *v); |
1345 |
void /*APIENTRY*/glRasterPos3sv (GLshort *v); |
1342 |
extern(Windows) void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
1346 |
void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
1343 |
extern(Windows) void /*APIENTRY*/glRasterPos4dv (GLdouble *v); |
1347 |
void /*APIENTRY*/glRasterPos4dv (GLdouble *v); |
1344 |
extern(Windows) void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
1348 |
void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
1345 |
extern(Windows) void /*APIENTRY*/glRasterPos4fv (GLfloat *v); |
1349 |
void /*APIENTRY*/glRasterPos4fv (GLfloat *v); |
1346 |
extern(Windows) void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
1350 |
void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
1347 |
extern(Windows) void /*APIENTRY*/glRasterPos4iv (GLint *v); |
1351 |
void /*APIENTRY*/glRasterPos4iv (GLint *v); |
1348 |
extern(Windows) void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
1352 |
void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
1349 |
extern(Windows) void /*APIENTRY*/glRasterPos4sv (GLshort *v); |
1353 |
void /*APIENTRY*/glRasterPos4sv (GLshort *v); |
1350 |
extern(Windows) void /*APIENTRY*/glReadBuffer (GLenum mode); |
1354 |
void /*APIENTRY*/glReadBuffer (GLenum mode); |
1351 |
extern(Windows) void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1355 |
void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1352 |
extern(Windows) void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
1356 |
void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
1353 |
extern(Windows) void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2); |
1357 |
void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2); |
1354 |
extern(Windows) void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
1358 |
void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
1355 |
extern(Windows) void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2); |
1359 |
void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2); |
1356 |
extern(Windows) void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
1360 |
void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
1357 |
extern(Windows) void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2); |
1361 |
void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2); |
1358 |
extern(Windows) void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
1362 |
void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
1359 |
extern(Windows) void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2); |
1363 |
void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2); |
1360 |
extern(Windows) GLint /*APIENTRY*/glRenderMode (GLenum mode); |
1364 |
GLint /*APIENTRY*/glRenderMode (GLenum mode); |
1361 |
extern(Windows) void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
1365 |
void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
1362 |
extern(Windows) void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
1366 |
void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
1363 |
extern(Windows) void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z); |
1367 |
void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z); |
1364 |
extern(Windows) void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z); |
1368 |
void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z); |
1365 |
extern(Windows) void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
1369 |
void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
1366 |
extern(Windows) void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); |
1370 |
void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); |
1367 |
extern(Windows) void /*APIENTRY*/glShadeModel (GLenum mode); |
1371 |
void /*APIENTRY*/glShadeModel (GLenum mode); |
1368 |
extern(Windows) void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask); |
1372 |
void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask); |
1369 |
extern(Windows) void /*APIENTRY*/glStencilMask (GLuint mask); |
1373 |
void /*APIENTRY*/glStencilMask (GLuint mask); |
1370 |
extern(Windows) void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
1374 |
void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
1371 |
extern(Windows) void /*APIENTRY*/glTexCoord1d (GLdouble s); |
1375 |
void /*APIENTRY*/glTexCoord1d (GLdouble s); |
1372 |
extern(Windows) void /*APIENTRY*/glTexCoord1dv (GLdouble *v); |
1376 |
void /*APIENTRY*/glTexCoord1dv (GLdouble *v); |
1373 |
extern(Windows) void /*APIENTRY*/glTexCoord1f (GLfloat s); |
1377 |
void /*APIENTRY*/glTexCoord1f (GLfloat s); |
1374 |
extern(Windows) void /*APIENTRY*/glTexCoord1fv (GLfloat *v); |
1378 |
void /*APIENTRY*/glTexCoord1fv (GLfloat *v); |
1375 |
extern(Windows) void /*APIENTRY*/glTexCoord1i (GLint s); |
1379 |
void /*APIENTRY*/glTexCoord1i (GLint s); |
1376 |
extern(Windows) void /*APIENTRY*/glTexCoord1iv (GLint *v); |
1380 |
void /*APIENTRY*/glTexCoord1iv (GLint *v); |
1377 |
extern(Windows) void /*APIENTRY*/glTexCoord1s (GLshort s); |
1381 |
void /*APIENTRY*/glTexCoord1s (GLshort s); |
1378 |
extern(Windows) void /*APIENTRY*/glTexCoord1sv (GLshort *v); |
1382 |
void /*APIENTRY*/glTexCoord1sv (GLshort *v); |
1379 |
extern(Windows) void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t); |
1383 |
void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t); |
1380 |
extern(Windows) void /*APIENTRY*/glTexCoord2dv (GLdouble *v); |
1384 |
void /*APIENTRY*/glTexCoord2dv (GLdouble *v); |
1381 |
extern(Windows) void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t); |
1385 |
void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t); |
1382 |
extern(Windows) void /*APIENTRY*/glTexCoord2fv (GLfloat *v); |
1386 |
void /*APIENTRY*/glTexCoord2fv (GLfloat *v); |
1383 |
extern(Windows) void /*APIENTRY*/glTexCoord2i (GLint s, GLint t); |
1387 |
void /*APIENTRY*/glTexCoord2i (GLint s, GLint t); |
1384 |
extern(Windows) void /*APIENTRY*/glTexCoord2iv (GLint *v); |
1388 |
void /*APIENTRY*/glTexCoord2iv (GLint *v); |
1385 |
extern(Windows) void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t); |
1389 |
void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t); |
1386 |
extern(Windows) void /*APIENTRY*/glTexCoord2sv (GLshort *v); |
1390 |
void /*APIENTRY*/glTexCoord2sv (GLshort *v); |
1387 |
extern(Windows) void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
1391 |
void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
1388 |
extern(Windows) void /*APIENTRY*/glTexCoord3dv (GLdouble *v); |
1392 |
void /*APIENTRY*/glTexCoord3dv (GLdouble *v); |
1389 |
extern(Windows) void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
1393 |
void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
1390 |
extern(Windows) void /*APIENTRY*/glTexCoord3fv (GLfloat *v); |
1394 |
void /*APIENTRY*/glTexCoord3fv (GLfloat *v); |
1391 |
extern(Windows) void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r); |
1395 |
void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r); |
1392 |
extern(Windows) void /*APIENTRY*/glTexCoord3iv (GLint *v); |
1396 |
void /*APIENTRY*/glTexCoord3iv (GLint *v); |
1393 |
extern(Windows) void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r); |
1397 |
void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r); |
1394 |
extern(Windows) void /*APIENTRY*/glTexCoord3sv (GLshort *v); |
1398 |
void /*APIENTRY*/glTexCoord3sv (GLshort *v); |
1395 |
extern(Windows) void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
1399 |
void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
1396 |
extern(Windows) void /*APIENTRY*/glTexCoord4dv (GLdouble *v); |
1400 |
void /*APIENTRY*/glTexCoord4dv (GLdouble *v); |
1397 |
extern(Windows) void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
1401 |
void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
1398 |
extern(Windows) void /*APIENTRY*/glTexCoord4fv (GLfloat *v); |
1402 |
void /*APIENTRY*/glTexCoord4fv (GLfloat *v); |
1399 |
extern(Windows) void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
1403 |
void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
1400 |
extern(Windows) void /*APIENTRY*/glTexCoord4iv (GLint *v); |
1404 |
void /*APIENTRY*/glTexCoord4iv (GLint *v); |
1401 |
extern(Windows) void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
1405 |
void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
1402 |
extern(Windows) void /*APIENTRY*/glTexCoord4sv (GLshort *v); |
1406 |
void /*APIENTRY*/glTexCoord4sv (GLshort *v); |
1403 |
extern(Windows) void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1407 |
void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1404 |
extern(Windows) void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
1408 |
void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
1405 |
extern(Windows) void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
1409 |
void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
1406 |
extern(Windows) void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param); |
1410 |
void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param); |
1407 |
extern(Windows) void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params); |
1411 |
void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params); |
1408 |
extern(Windows) void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param); |
1412 |
void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param); |
1409 |
extern(Windows) void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
1413 |
void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
1410 |
extern(Windows) void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
1414 |
void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
1411 |
extern(Windows) void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
1415 |
void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
1412 |
extern(Windows) void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param); |
1416 |
void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param); |
1413 |
extern(Windows) void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params); |
1417 |
void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params); |
1414 |
extern(Windows) void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
1418 |
void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
1415 |
extern(Windows) void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
1419 |
void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
1416 |
extern(Windows) void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
1420 |
void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
1417 |
extern(Windows) void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
1421 |
void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
1418 |
extern(Windows) void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param); |
1422 |
void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param); |
1419 |
extern(Windows) void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params); |
1423 |
void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params); |
1420 |
extern(Windows) void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels); |
1424 |
void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels); |
1421 |
extern(Windows) void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1425 |
void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
1422 |
extern(Windows) void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z); |
1426 |
void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z); |
1423 |
extern(Windows) void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
1427 |
void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
1424 |
extern(Windows) void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y); |
1428 |
void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y); |
1425 |
extern(Windows) void /*APIENTRY*/glVertex2dv (GLdouble *v); |
1429 |
void /*APIENTRY*/glVertex2dv (GLdouble *v); |
1426 |
extern(Windows) void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y); |
1430 |
void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y); |
1427 |
extern(Windows) void /*APIENTRY*/glVertex2fv (GLfloat *v); |
1431 |
void /*APIENTRY*/glVertex2fv (GLfloat *v); |
1428 |
extern(Windows) void /*APIENTRY*/glVertex2i (GLint x, GLint y); |
1432 |
void /*APIENTRY*/glVertex2i (GLint x, GLint y); |
1429 |
extern(Windows) void /*APIENTRY*/glVertex2iv (GLint *v); |
1433 |
void /*APIENTRY*/glVertex2iv (GLint *v); |
1430 |
extern(Windows) void /*APIENTRY*/glVertex2s (GLshort x, GLshort y); |
1434 |
void /*APIENTRY*/glVertex2s (GLshort x, GLshort y); |
1431 |
extern(Windows) void /*APIENTRY*/glVertex2sv (GLshort *v); |
1435 |
void /*APIENTRY*/glVertex2sv (GLshort *v); |
1432 |
extern(Windows) void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
1436 |
void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
1433 |
extern(Windows) void /*APIENTRY*/glVertex3dv (GLdouble *v); |
1437 |
void /*APIENTRY*/glVertex3dv (GLdouble *v); |
1434 |
extern(Windows) void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
1438 |
void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
1435 |
extern(Windows) void /*APIENTRY*/glVertex3fv (GLfloat *v); |
1439 |
void /*APIENTRY*/glVertex3fv (GLfloat *v); |
1436 |
extern(Windows) void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z); |
1440 |
void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z); |
1437 |
extern(Windows) void /*APIENTRY*/glVertex3iv (GLint *v); |
1441 |
void /*APIENTRY*/glVertex3iv (GLint *v); |
1438 |
extern(Windows) void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z); |
1442 |
void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z); |
1439 |
extern(Windows) void /*APIENTRY*/glVertex3sv (GLshort *v); |
1443 |
void /*APIENTRY*/glVertex3sv (GLshort *v); |
1440 |
extern(Windows) void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
1444 |
void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
1441 |
extern(Windows) void /*APIENTRY*/glVertex4dv (GLdouble *v); |
1445 |
void /*APIENTRY*/glVertex4dv (GLdouble *v); |
1442 |
extern(Windows) void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
1446 |
void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
1443 |
extern(Windows) void /*APIENTRY*/glVertex4fv (GLfloat *v); |
1447 |
void /*APIENTRY*/glVertex4fv (GLfloat *v); |
1444 |
extern(Windows) void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w); |
1448 |
void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w); |
1445 |
extern(Windows) void /*APIENTRY*/glVertex4iv (GLint *v); |
1449 |
void /*APIENTRY*/glVertex4iv (GLint *v); |
1446 |
extern(Windows) void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
1450 |
void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
1447 |
extern(Windows) void /*APIENTRY*/glVertex4sv (GLshort *v); |
1451 |
void /*APIENTRY*/glVertex4sv (GLshort *v); |
1448 |
extern(Windows) void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1452 |
void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
1449 |
extern(Windows) void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
1453 |
void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
1450 |
|
|
|
1451 |
|
1454 |
|
1452 |
extern(Windows): |
|
|
1453 |
|
1455 |
|
1454 |
/* EXT_vertex_array */ |
1456 |
/* EXT_vertex_array */ |
1455 |
typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i); |
1457 |
typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i); |
Lines 1483-1486
Link Here
|
1483 |
typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) |
1485 |
typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) |
1484 |
(GLenum target, GLenum pname, GLfloat *params); |
1486 |
(GLenum target, GLenum pname, GLfloat *params); |
1485 |
|
1487 |
|
1486 |
import openglu; |
1488 |
//import openglu; |