37 |
memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof); |
37 |
// memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof); |
38 |
glGenTextures(1, &luminousTexture); |
38 |
glGenTextures(1, &luminousTexture); |
39 |
glBindTexture(GL_TEXTURE_2D, luminousTexture); |
39 |
glBindTexture(GL_TEXTURE_2D, luminousTexture); |
40 |
glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0, |
40 |
glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth, luminousTextureHeight, 0, |