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(-) file_not_specified_in_diff (-21 / +23 lines)
 Lines 331-337    Link Here 
inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
{
{
	uint16	mC1, mC2, v = 0;
	uint16	mC1, mC2, v = ALPHA_BITS_MASK;
	mC1 = C1 & FIRST_COLOR_MASK;
	mC1 = C1 & FIRST_COLOR_MASK;
	mC2 = C2 & FIRST_COLOR_MASK;
	mC2 = C2 & FIRST_COLOR_MASK;
 Lines 233-246    Link Here 
	// Strip dots from the version string
	// Strip dots from the version string
	char *ptr;
	char *ptr;
	while (ptr = strchr (ver, '.'))
	while ( (ptr = strchr (ver, '.')) != 0)
	    memmove (ptr, ptr + 1, strlen (ptr + 1) + 1);
	    memmove (ptr, ptr + 1, strlen (ptr + 1) + 1);
	// Pad the string with zeros to 4 digits
	while (strlen (ver) < 4)
	    strcat (ver, "0");
	OpenGL.version = atoi (ver);
	OpenGL.version = atoi (ver);
	// Pad the number with zeros to 4 digits
	while (OpenGL.version < 1000)
	    OpenGL.version *= 10;
    }
    }
    else
    else
	OpenGL.version = 1100;
	OpenGL.version = 1100;
 Lines 400-406    Link Here 
                int i = 0;
                int i = 0;
                for (uint32 y = 0; y < pheight; y++)
                for (uint32 y = 0; y < pheight; y++)
                {
                {
                    uint16 *ptr = (uint16 *) (GFX.Screen + (y + startl) * GFX.Pitch) + startx;
                    uint16 *ptr = (uint16 *) (GFX.Screen + (y + startl) * GFX.Pitch/2) + startx;
                    for (uint32 x = 0; x < pwidth; x++)
                    for (uint32 x = 0; x < pwidth; x++)
                    {
                    {
                        int color = *ptr++;
                        int color = *ptr++;
 Lines 418-424    Link Here 
		for (uint32 y = 0; y < pheight; y++)
		for (uint32 y = 0; y < pheight; y++)
		{
		{
		    memmove (basetexbuffer + sizeof (uint16) * texture_size * y,
		    memmove (basetexbuffer + sizeof (uint16) * texture_size * y,
			     (GFX.Screen + (y + startl) * GFX.Pitch) + startx,
			     (GFX.Screen + (y + startl) * GFX.Pitch/2) + startx,
			     sizeof (uint16) * texture_size);
			     sizeof (uint16) * texture_size);
		}
		}
		data = basetexbuffer;
		data = basetexbuffer;
 Lines 572-586    Link Here 
    }
    }
    delete[] color_diff;
    delete[] color_diff;
    GUI.cmap = XCreateColormap (GUI.display, RootWindowOfScreen (GUI.screen),
    				GUI.visual, GUI.pseudo ? AllocAll : AllocNone);
    if (GUI.pseudo)
    {
	for (i = 0; i < 256; i++)
	{
	    GUI.colors[i].red = GUI.colors[i].green = GUI.colors[i].blue = 0;
	    GUI.colors[i].pixel = i;
	    GUI.colors[i].flags = DoRed | DoGreen | DoBlue;
	}
	XStoreColors (GUI.display, GUI.cmap, GUI.colors, 256);
    }
    XSetWindowAttributes attrib;
    XSetWindowAttributes attrib;
    attrib.background_pixel = BlackPixelOfScreen (GUI.screen);
    attrib.background_pixel = BlackPixelOfScreen (GUI.screen);
    attrib.colormap = GUI.cmap;
    GUI.window = XCreateWindow (GUI.display, RootWindowOfScreen (GUI.screen),
    GUI.window = XCreateWindow (GUI.display, RootWindowOfScreen (GUI.screen),
				(WidthOfScreen(GUI.screen) - GUI.window_width) / 2,
				(WidthOfScreen(GUI.screen) - GUI.window_width) / 2,
				(HeightOfScreen(GUI.screen) - GUI.window_height) / 2,
				(HeightOfScreen(GUI.screen) - GUI.window_height) / 2,
				GUI.window_width, GUI.window_height, 0,
				GUI.window_width, GUI.window_height, 0,
				GUI.depth, InputOutput, GUI.visual,
				GUI.depth, InputOutput, GUI.visual,
				CWBackPixel, &attrib);
				CWBackPixel | CWColormap, &attrib);
#ifdef USE_DGA_EXTENSION
#ifdef USE_DGA_EXTENSION
    CreateFullScreenWindow ();
    CreateFullScreenWindow ();
 Lines 625-642    Link Here 
		      ButtonPressMask | ButtonReleaseMask);
		      ButtonPressMask | ButtonReleaseMask);
#endif
#endif
    if (GUI.pseudo)
    {
	GUI.cmap = XCreateColormap (GUI.display, GUI.window, GUI.visual, True);
	XSetWindowColormap (GUI.display, GUI.window, GUI.cmap);
	for (i = 0; i < 256; i++)
	{
	    GUI.colors[i].red = GUI.colors[i].green = GUI.colors[i].blue = 0;
	    GUI.colors[i].pixel = i;
	    GUI.colors[i].flags = DoRed | DoGreen | DoBlue;
	}
	XStoreColors (GUI.display, GUI.cmap, GUI.colors, 256);
    }
    XMapRaised (GUI.display, GUI.window);
    XMapRaised (GUI.display, GUI.window);
    XClearWindow (GUI.display, GUI.window);
    XClearWindow (GUI.display, GUI.window);
    SetupImage ();
    SetupImage ();