# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ inherit eutils flag-o-matic games S="${WORKDIR}/${P}" DESCRIPTION="An online MMORPG written in C and SDL" HOMEPAGE="http://www.eternal-lands.com" SRC_URI="mirror://gentoo/${P}.tar.bz2 mirror://gentoo/eternal-lands.png" # NOTE: Sometimes you'll have to roll your own elc tarball from their CVS tree # as they don't always release one. If they do then use this in SRC_URI. # Also, they don't always name the source packages the same, but this should # be close. # MY_PV="${PV//_/}" # MY_PV="${MY_PV//./}" # ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz LICENSE="eternal_lands" SLOT="0" KEYWORDS="~amd64 ~x86 ~x86-fbsd" IUSE="debug doc map-editor kernel_linux" RDEPEND="x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp x11-libs/libXext virtual/opengl >=media-libs/libsdl-1.2.5 >=media-libs/sdl-net-1.2.5 >=media-libs/sdl-image-1.2.5 media-libs/openal media-libs/freealut media-libs/libvorbis >=dev-libs/libxml2-2.6.7 media-libs/cal3d !=media-libs/cal3d-0.11.0_pre20050823 >=media-libs/libpng-1.2.8 ~games-rpg/${PN}-data-${PV}" DEPEND="${RDEPEND} app-arch/unzip doc? ( >=app-doc/doxygen-1.3.8 >=media-gfx/graphviz-1.10 )" pkg_setup() { games_pkg_setup if built_with_use media-libs/cal3d 16bit-indices ; then eerror "${PN} won't work if media-libs/cal3d has been built with 16bit-indices" die "re-emerge media-libs/cal3d without the 16bit-indices USE flag" fi } src_unpack() { OPTIONS="-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" S_CLIENT="${WORKDIR}/elc" BROWSER="firefox" unpack ${A} cd "${S}" # Run patches patch -p1 < ${FILESDIR}/eternal-lands-1.4.0.Makefiles.patch \ || die "patch failed" # We need to make sure we fail on implicit declarations. # OPTIONS="${OPTIONS} -Werror-implicit-function-declaration" # Add debugging options if use debug ; then OPTIONS="${OPTIONS} -DMEMORY_DEBUG" append-flags -ggdb fi # Clean compile flags (make Gentoo friendly) sed -i \ -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O0 -ggdb -pipe@CFLAGS = ${CFLAGS} ${OPTIONS} @g" \ -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O0 -ggdb -pipe@CXXFLAGS = ${CXXFLAGS} ${OPTIONS} @g" \ -e 's/lopenal/lopenal -l alut/' \ elc/Makefile.linux || die "sed failed" sed -i \ -e 's/#browser/browser/g' \ -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ elc/el.ini || die "sed failed" # Support BSD in the Linux makefile - it's easier use kernel_linux || sed -i \ -e 's/^CFLAGS=.*/& -DBSD/' \ elc/Makefile.linux || die "sed failed" # Gah (anybody know why this is here?) sed -i \ -e 's/CXX=g++/CXX=gcc/' \ elc/Makefile.linux || die "sed failed" # Finally, update the server sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ elc/el.ini || die "sed failed" if use map-editor; then # I think it's safe to use the same OPTIONS as for the client sed -i \ -e "s@OPTIONS=@OPTIONS = ${CFLAGS} ${OPTIONS} @g" \ -e 's/-mcpu=i686 -O3 -fomit-frame-pointer //g' \ map_editor/Makefile.linux || die "sed failed" fi } src_compile() { emake -C elc -f Makefile.linux || die "make failed" if use doc; then emake -C elc -f Makefile.linux docs \ || die "Failed to create documentation, try with USE=-doc" # Move docs so we can get them in a sensible subdir. mv elc/docs/html client \ || die "Failed to move documentation directory" fi if use map-editor; then emake -C map_editor -f Makefile.linux \ || die "make failed" fi } src_install() { doicon "${DISTDIR}/eternal-lands.png" ${PN}.png pushd elc newgamesbin el.x86.linux.bin el \ || die "newgamesbin failed" make_desktop_entry el "Eternal Lands" \ || die "make_desktop_entry failed" popd if use map-editor; then pushd map_editor newgamesbin mapedit.x86.linux.bin el-mapeditor \ || die "newgamesbin failed" make_desktop_entry el-mapeditor "Eternal Lands Map Editor" \ || die "make_desktop_entry failed" popd fi insopts -m 0660 insinto "${GAMES_DATADIR}/${PN}" pushd elc doins -r *.ini *.txt commands.lst \ || die "doins failed" popd if use doc ; then dohtml -r client/* fi prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "Auto Update is now enabled in Eternal Lands" elog "If an update occurs then the client will suddenly exit" elog "Updates only happen when the game first loads" elog "Please don't report this behaviour as a bug" # Ensure that the files are writable by the game group for auto # updating. chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" # Make sure new files stay in games group find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; }