# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ inherit eutils flag-o-matic games MY_PV="${PV//_/}" MY_PV="${MY_PV//./}" S="${WORKDIR}/elc_${MY_PV}" DESCRIPTION="An online MMORPG written in C and SDL" HOMEPAGE="http://www.eternal-lands.com" SRC_URI="mirror://gentoo/elc_${MY_PV}.tar.bz2 mirror://gentoo/eternal-lands.png" # NOTE: Sometimes you'll have to roll your own elc tarball from their CVS # tree as they don't always release one. # If they do then use this in SRC_URI instead # ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz LICENSE="eternal_lands" SLOT="0" KEYWORDS="~amd64 ~x86 ~x86-fbsd" IUSE="debug doc map-editor kernel_linux" RDEPEND="x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp x11-libs/libXext virtual/opengl >=media-libs/libsdl-1.2.5 >=media-libs/sdl-net-1.2.5 >=media-libs/sdl-image-1.2.5 media-libs/openal media-libs/freealut media-libs/libvorbis >=dev-libs/libxml2-2.6.7 media-libs/cal3d !=media-libs/cal3d-0.11.0_pre20050823 >=media-libs/libpng-1.2.8" #~games-rpg/${PN}-data-${PV}" DEPEND="${RDEPEND} app-arch/unzip doc? ( >=app-doc/doxygen-1.3.8 >=media-gfx/graphviz-1.10 )" pkg_setup() { games_pkg_setup if built_with_use media-libs/cal3d 16bit-indices ; then eerror "${PN} won't work if media-libs/cal3d has been built with 16bit-indices" die "re-emerge media-libs/cal3d without the 16bit-indices USE flag" fi } src_unpack() { OPTIONS="-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" S_CLIENT="${WORKDIR}/elc" BROWSER="firefox" unpack ${A} cd "${S}" # Run patches patch -p1 < ${FILESDIR}/eternal-lands-1.4.0.Makefiles.patch \ || die "patch failed" pushd elc # This should be default in the next version OPTIONS="${OPTIONS} -DUSE_ACTOR_DEFAULTS" # Add debugging options if use debug ; then OPTIONS="${OPTIONS} -DMEMORY_DEBUG" append-flags -ggdb fi sed -i \ -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O0 -ggdb -pipe@CFLAGS = ${CFLAGS} ${OPTIONS} @g" \ -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O0 -ggdb -pipe@CXXFLAGS = ${CXXFLAGS} ${OPTIONS} @g" \ -e 's/lopenal/lopenal -l alut/' \ Makefile.linux || die "sed failed" sed -i \ -e 's/#browser/browser/g' \ -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ el.ini || die "sed failed" # Support BSD in the Linux makefile - it's easier use kernel_linux || sed -i -e 's/^CFLAGS=.*/& -DBSD/' Makefile || die "sed failed" # Gah sed -i \ -e 's/CXX=g++/CXX=gcc/' \ Makefile.linux || die "sed failed" # Finally, update the server sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ el.ini || die "sed failed" popd # I think it's safe to use the same OPTIONS as for the client if use map-editor; then pushd map_editor sed -i \ -e "s@OPTIONS=@OPTIONS = ${CFLAGS} ${OPTIONS} @g" \ -e 's/-mcpu=i686 -O3 -fomit-frame-pointer //g' \ Makefile.linux || die "sed failed" popd fi } src_compile() { emake -C elc -f Makefile.linux || die "make failed" if use doc; then emake -C elc -f Makefile.linux docs || die "Failed to create documentation, try with USE=-doc" mv elc/docs/html client-docs || die "Failed to move documentation directory" fi if use map-editor; then emake -C map_editor -f Makefile.linux || die "make failed" fi } src_install() { newgamesbin elc/el.x86.linux.bin el || die "newgamesbin failed" doicon "${DISTDIR}/eternal-lands.png" make_desktop_entry el "Eternal Lands" if use map-editor; then newgamesbin map_editor/mapedit.x86.linux.bin el-mapeditor || die "newgamesbin failed" doicon "${DISTDIR}/eternal-lands.png" make_desktop_entry el-mapeditor "Eternal Lands Map Editor" fi insopts -m 0660 insinto "${GAMES_DATADIR}/${PN}" pushd elc doins -r *.ini *.txt commands.lst || die "doins failed" popd if use doc ; then dohtml -r client-docs/* fi prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "Auto Update is now enabled in Eternal Lands" elog "If an update occurs then the client will suddenly exit" elog "Updates only happen when the game first loads" elog "Please don't report this behaviour as a bug" # Ensure that the files are writable by the game group for auto # updating. chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" # Make sure new files stay in games group find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; }