Index: nwn-data-1.29-r1.ebuild =================================================================== RCS file: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild,v retrieving revision 1.5 diff -u -B -r1.5 nwn-data-1.29-r1.ebuild --- nwn-data-1.29-r1.ebuild 19 Dec 2006 16:34:08 -0000 1.5 +++ nwn-data-1.29-r1.ebuild 22 Dec 2006 21:30:01 -0000 @@ -224,12 +224,13 @@ # I think these are not needed. Can someone verify this? # unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" # unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" + unzip -qo "${CDROM_ROOT}"/Data_linux.zip || die "unpacking" # We don't give the user the option to install SoU/HotU. While some # people might complain about this, most newer NWN stuff requires # them both anyway, so it makes no sense not to install them. unzip -qo "${CDROM_ROOT}"/data/XP1.zip unzip -qo "${CDROM_ROOT}"/data/XP2.zip + unpack nwclient${MY_PV}.tar.gz ;; platinum_cd) # This one isn't too bad, either. Luckily, everything is in a ZIP. @@ -260,6 +261,7 @@ unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" touch .metadata/hou || die "touching hou" fi + unpack nwclient${MY_PV}.tar.gz ;; original_cd) # Now, we need to create our directories, since we know we'll end up