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// then just store the coordinates... | // then just store the coordinates... |
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fGL * ptr2 = (fGL *) ((i32u) udata + sizeof(i32s)); i32s counter = 0; |
fGL * ptr2 = (fGL *) ((long) udata + sizeof(i32s)); i32s counter = 0; |
for (iter_al it1 = mdl->GetAtomsBegin();it1 != mdl->GetAtomsEnd();it1++) | for (iter_al it1 = mdl->GetAtomsBegin();it1 != mdl->GetAtomsEnd();it1++) |
{ | { |
const fGL * cdata = (* it1).GetCRD(cset); | const fGL * cdata = (* it1).GetCRD(cset); |
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return; | return; |
} | } |
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fGL * ptr2 = (fGL *) ((i32u) udata + sizeof(i32s)); i32s counter = 0; |
fGL * ptr2 = (fGL *) ((long) udata + sizeof(i32s)); i32s counter = 0; |
for (iter_al it1 = prj->GetAtomsBegin();it1 != prj->GetAtomsEnd();it1++) | for (iter_al it1 = prj->GetAtomsBegin();it1 != prj->GetAtomsEnd();it1++) |
{ | { |
const i32s cset = 0; // how to set this?!?!?! | const i32s cset = 0; // how to set this?!?!?! |