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#include "debug.hxx" | #include "debug.hxx" |
#include "blitter_impl.hxx" | #include "blitter_impl.hxx" |
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#include <assert.h> |
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/* Headers needed for i18n / gettext */ | /* Headers needed for i18n / gettext */ |
#include "my_gettext.hxx" | #include "my_gettext.hxx" |
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#include "col_map.hxx" | #include "col_map.hxx" |
#include "my_gettext.hxx" | #include "my_gettext.hxx" |
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#include <assert.h> |
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#define COLMAP_WITH_MEMORY_HOLE 1 | #define COLMAP_WITH_MEMORY_HOLE 1 |
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// Obtain the colmap from a memory area | // Obtain the colmap from a memory area |
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#include "console.hxx" | #include "console.hxx" |
#include "math.hxx" | #include "math.hxx" |
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#include <assert.h> |
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using std::ostream; | using std::ostream; |
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// Globale console | // Globale console |
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#include "plf.hxx" | #include "plf.hxx" |
#include "my_gettext.hxx" | #include "my_gettext.hxx" |
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#include <assert.h> |
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DemoRecorder::DemoRecorder (Server* server) | DemoRecorder::DemoRecorder (Server* server) |
: record_demo (true) | : record_demo (true) |
{ | { |
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#include "../string_converter.hxx" | #include "../string_converter.hxx" |
#include "generic_property_frame.hxx" | #include "generic_property_frame.hxx" |
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#include <assert.h> |
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namespace EditorNS { | namespace EditorNS { |
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class IntegerDataBox : public DataBox | class IntegerDataBox : public DataBox |
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#include "root_gui_manager.hxx" | #include "root_gui_manager.hxx" |
#include "../input/controller.hxx" | #include "../input/controller.hxx" |
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#include <assert.h> |
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using namespace GUI; | using namespace GUI; |
using namespace Input; | using namespace Input; |
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#include "pingu.hxx" | #include "pingu.hxx" |
#include "plf.hxx" | #include "plf.hxx" |
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#include <assert.h> |
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PinguHolder::PinguHolder(PLF* plf) | PinguHolder::PinguHolder(PLF* plf) |
: number_of_allowed(plf->get_pingus()), | : number_of_allowed(plf->get_pingus()), |
number_of_exited(0) | number_of_exited(0) |
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#include "xml_helper.hxx" | #include "xml_helper.hxx" |
#include "savegame_manager.hxx" | #include "savegame_manager.hxx" |
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#include <assert.h> |
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SavegameManager* SavegameManager::instance_; | SavegameManager* SavegameManager::instance_; |
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SavegameManager* | SavegameManager* |
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#include "../xml_file_reader.hxx" | #include "../xml_file_reader.hxx" |
#include "dot.hxx" | #include "dot.hxx" |
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#include <assert.h> |
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namespace WorldMapNS { | namespace WorldMapNS { |
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Dot::Dot(xmlDocPtr doc, xmlNodePtr cur) | Dot::Dot(xmlDocPtr doc, xmlNodePtr cur) |
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#include <algorithm> | #include <algorithm> |
#include <vector> | #include <vector> |
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#include <assert.h> |
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namespace WorldMapNS { | namespace WorldMapNS { |
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typedef int NodeId; | typedef int NodeId; |