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 Lines 28-33    Link Here 
#include "debug.hxx"
#include "debug.hxx"
#include "blitter_impl.hxx"
#include "blitter_impl.hxx"
#include <assert.h>
/* Headers needed for i18n / gettext */
/* Headers needed for i18n / gettext */
#include "my_gettext.hxx"
#include "my_gettext.hxx"
 Lines 24-29    Link Here 
#include "col_map.hxx"
#include "col_map.hxx"
#include "my_gettext.hxx"
#include "my_gettext.hxx"
#include <assert.h>
#define COLMAP_WITH_MEMORY_HOLE 1
#define COLMAP_WITH_MEMORY_HOLE 1
// Obtain the colmap from a memory area
// Obtain the colmap from a memory area
 Lines 24-29    Link Here 
#include "console.hxx"
#include "console.hxx"
#include "math.hxx"
#include "math.hxx"
#include <assert.h>
using std::ostream;
using std::ostream;
// Globale console
// Globale console
 Lines 25-30    Link Here 
#include "plf.hxx"
#include "plf.hxx"
#include "my_gettext.hxx"
#include "my_gettext.hxx"
#include <assert.h>
DemoRecorder::DemoRecorder (Server* server)
DemoRecorder::DemoRecorder (Server* server)
  : record_demo (true)
  : record_demo (true)
{
{
 Lines 27-32    Link Here 
#include "../string_converter.hxx"
#include "../string_converter.hxx"
#include "generic_property_frame.hxx"
#include "generic_property_frame.hxx"
#include <assert.h>
namespace EditorNS {
namespace EditorNS {
class IntegerDataBox : public DataBox
class IntegerDataBox : public DataBox
 Lines 20-25    Link Here 
#include "root_gui_manager.hxx"
#include "root_gui_manager.hxx"
#include "../input/controller.hxx"
#include "../input/controller.hxx"
#include <assert.h>
using namespace GUI;
using namespace GUI;
using namespace Input;
using namespace Input;
 Lines 22-27    Link Here 
#include "pingu.hxx"
#include "pingu.hxx"
#include "plf.hxx"
#include "plf.hxx"
#include <assert.h>
PinguHolder::PinguHolder(PLF* plf)
PinguHolder::PinguHolder(PLF* plf)
  : number_of_allowed(plf->get_pingus()),
  : number_of_allowed(plf->get_pingus()),
    number_of_exited(0)
    number_of_exited(0)
 Lines 23-28    Link Here 
#include "xml_helper.hxx"
#include "xml_helper.hxx"
#include "savegame_manager.hxx"
#include "savegame_manager.hxx"
#include <assert.h>
SavegameManager* SavegameManager::instance_;
SavegameManager* SavegameManager::instance_;
SavegameManager*
SavegameManager*
 Lines 21-26    Link Here 
#include "../xml_file_reader.hxx"
#include "../xml_file_reader.hxx"
#include "dot.hxx"
#include "dot.hxx"
#include <assert.h>
namespace WorldMapNS {
namespace WorldMapNS {
Dot::Dot(xmlDocPtr doc, xmlNodePtr cur)
Dot::Dot(xmlDocPtr doc, xmlNodePtr cur)
 Lines 23-28    Link Here 
#include <algorithm>
#include <algorithm>
#include <vector>
#include <vector>
#include <assert.h>
namespace WorldMapNS {
namespace WorldMapNS {
typedef int NodeId;
typedef int NodeId;