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Bug#: 98617
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Dennis Schridde <lindevel@gmx.net>
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Filename Description Type Creator Created Size Actions
glest-1.1.0.ebuild ebuild for 1.1.0 text/plain Robert Schuster 2005-07-12 01:40 0000 2.21 KB Details
glest-1.1.0.diff diff from precedent glest-1.1.0.ebuild patch fabien Zouaoui 2005-07-13 20:57 0000 1.54 KB Details | Diff
glest.diff diff from file glest in ${FILESDIR} patch fabien Zouaoui 2005-07-13 21:08 0000 426 bytes Details | Diff
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Bug 98617 depends on: Show dependency tree
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Description:   Opened: 2005-07-10 17:55 0000
Please do a version bump for GLEST 1.1.0, which has been released lately. 

Reproducible: Always
Steps to Reproduce:

------- Comment #1 From Robert Schuster 2005-07-12 01:40:06 0000 -------
Created an attachment (id=63209) [edit]
ebuild for 1.1.0

new ebuild with renamed source and data file.

(Is the patch still needed? I removed it.)

Please test - had not enough time to do it myself :(

------- Comment #2 From Andrea Pinazzi 2005-07-12 04:39:47 0000 -------
first i needed top copy /usr/portage/games-strategy/glest/files/glest to my
overlay files directory. But it doesn't work the same way. This is what i get

>>> Install glest-1.1.0 into /var/tmp/portage/glest-1.1.0/image/ category
games-strategy
>>> dobin: making /usr/local/portage/games-strategy/glest/files/glest executable...
cp: cannot stat `Tech': No such file or directory
cp: cannot stat `data': No such file or directory
cp: cannot stat `map': No such file or directory
cp: cannot stat `tileset': No such file or directory

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_install, Line 58, Exitcode 1
!!! data copy failed
!!! If you need support, post the topmost build error, NOT this status message.

------- Comment #3 From Robert Schuster 2005-07-13 03:27:45 0000 -------
regarding comment #2: The folder structure probably has changed.

Unfortunately I have compilation problems on my system. I am using the
proprietary ATI Radeon drivers and compiling glest fails with:

 In function `Shared::Graphics::Gl::ContextGl::disableShaders()':
shared_lib/sources/graphics/gl/context_gl.cpp:51: undefined reference to
`glUseProgramObjectARB'

shared_lib/sources/graphics/gl/shader_gl.cpp:111: undefined reference to
`glUniform1iARB'

And many more of this kind.

------- Comment #4 From Christoph Brill (egore) 2005-07-13 04:14:25 0000 -------
Compilation fails also with experimental radeon r300 drivers. Maybe an ATi
specific problem?

------- Comment #5 From fabien Zouaoui 2005-07-13 20:57:03 0000 -------
Created an attachment (id=63357) [edit]
diff from precedent glest-1.1.0.ebuild

Here is a patch working for me. I have an Nvidia card.
You can apply this patch by typing:
patch /usr/local/portage/games-strategy/glest/glest-1.1.0.ebuild
glest-1.1.0.diff

------- Comment #6 From fabien Zouaoui 2005-07-13 21:08:58 0000 -------
Created an attachment (id=63358) [edit]
diff from file glest in ${FILESDIR}

this patch is needed following the changes of some directory names in source
tree

------- Comment #7 From fabien Zouaoui 2005-07-13 21:27:16 0000 -------
It's better to change the line
doins build/i686-pc-linux-gnu/optimize/shared_lib/sources/libglestlib.a \
by
doins build/*-linux-gnu/optimize/shared_lib/sources/libglestlib.a \
in the ebuild

I don't know if it is better to post an another diff for that, I'm sorry.

------- Comment #8 From fabien Zouaoui 2005-07-13 21:46:36 0000 -------
sorry, an another trival change, in the file glest this time
for avoiding an error "ln: `/home/aladdin/.glest/glest': fichier existant."

the line:
    if [ ! -L ~/.glest/${d} ] ; then
can be changed for:
    if [ ! -L ~/.glest/${d#*/} ] ; then

------- Comment #9 From Bartosz Muszynski 2005-07-26 12:39:02 0000 -------
Working ebuild for glest 1.1.0 from me.
http://www.schwendau.net/glest-1.1.0.ebuild.tar.gz
Try it out. Additional infos are here
http://glest.jackie3d.org/board/viewtopic.php?t=797&sid=bf65ef85608508e5c83b17c89e7daa7d
http://forums.gentoo.org/viewforum-f-19.html

------- Comment #10 From Jordan Johnson 2005-08-19 16:51:07 0000 -------
the ebuild from above works for me as well.

------- Comment #11 From SpanKY 2005-08-19 19:06:12 0000 -------
now in portage

------- Comment #12 From Bartosz Krzeszewski 2005-08-21 09:13:05 0000 -------
bartek@BARTEK ~/.glest $ glest  
Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 32 depth-buffer).  
SDL Error is: Couldn't find matching GLX visual  
  
after I change line in glest.ini from DepthBits=32 to DepthBits=16 I got  
another error  
  
bartek@BARTEK ~/.glest $ glest  
Exception: Font not found.  

------- Comment #13 From Kamil Winczek 2005-08-22 04:25:53 0000 -------
I have the same problem. ;/ 

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